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Locking init improvement:
- introduce and use __SPIN_LOCK_UNLOCKED for array initializations,
to pass in the name string of locks, used by debugging
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@linux.intel.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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This patch adds idr_replace() to replace an existing pointer in a single
operation.
Device-mapper will use this to update the pointer it stored against a given
id.
Signed-off-by: Jeff Mahoney <jeffm@suse.com>
Signed-off-by: Alasdair G Kergon <agk@redhat.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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This patch encloses the idr.h header file in
#ifndef __IDR_H__ macro.
Signed-off-by: Luben Tuikov <luben_tuikov@adaptec.com>
Signed-off-by: Adrian Bunk <bunk@stusta.de>
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Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Fix a bug which was reported and diagnosed by
Stefan Jones <stefan.jones@churchillrandoms.co.uk>
IDR trees include a cache of idr_layer objects. There's no way to destroy
this cache, so when we discard an overall idr tree we end up leaking some
memory.
Add and use idr_destroy() for this. v9fs and infiniband also need to use
idr_destroy() to avoid leaks.
Or, we make the cache global, like radix_tree_preload(). Which is probably
better. Later.
Cc: Eric Van Hensbergen <ericvh@ericvh.myip.org>
Cc: Roland Dreier <rolandd@cisco.com>
Cc: Robert Love <rml@novell.com>
Cc: John McCutchan <ttb@tentacle.dhs.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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There's no reason to directly #include <asm/bitops.h> since it's
available on all architectures and also included by
#include <linux/bitops.h>.
This patch changes #include <asm/bitops.h> to #include <linux/bitops.h>.
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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gcc 3.5 is warning about static vs non static function declarations. The
following patch removes function prototypes in .h files where possible and
changes prototypes to be static elsewhere.
Signed-off-by: Anton Blanchard <anton@samba.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Fix path in <linux/idr.h> header file.
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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There were definately some problems in there. I've made some changes and
tested with a lot of bounds. I don't have a machine with enough memory to
fill it up (it would take ~16GB on a 64-bit machine), but I use the "above"
code to simulate a lot of situations.
The problems were:
* IDR_FULL was not the right value
* idr_get_new_above() was not defined in the headers or documented.
* idr_alloc() bug-ed if there was a race and not enough memory was
allocated. It should have returned NULL.
* id will overflow when you go past the end.
* There was a "(id >= (1 << (layers*IDR_BITS)))" comparison, but at
the top layer it would overflow the id and be zero.
* The allocation should return ENOSPC for an "above" value with
nothing above it, but it returned EAGAIN.
I have not tested on 64-bits (as I don't have a 64-bit machine).
I've included the files, a diff from the previous version, and my test
programs.
For the test programs, idr_test <size> will just attempt to allocate
<size> elements, check them, free them, and check them again.
idr_test2 <size> <incr> will allocate <size> element with <incr> between
them.
idr_test3 just tests some bounds and tries all values with just a few in
the idr.
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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idr_get_new() currently returns an incrementing counter in the top 8 bits of
the counter. Which means that most users have to mask it off again, and we
only have a 24-bit range.
So remove that counter. Also:
- Remove the BITS_PER_INT define due to namespace collision risk.
- Make MAX_ID_SHIFT 31, so counters have a 0 to 2G-1 range.
- Why is MAX_ID_SHIFT using sizeof(int) and not sizeof(long)? If it's for
consistency across 32- and 64-bit machines, why not just make it "31"?
- Does this still hold true with the counter removed?
/* We can only use half the bits in the top level because there are
only four possible bits in the top level (5 bits * 4 levels = 25
bits, but you only use 24 bits in the id). */
If not, what needs to change?
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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* On a 32-bit architecture, the idr code will cease to work if you add
more than 2^20 entries. You will not be able to find many of the
entries. The problem is that the IDR code uses 5-bit chunks of the
number and the lower portion used by IDR is 24 bits, so you have one bit
that leaks over into the comparisons that should not be there. The
solution is to mask off that bit before doing IDR processing. This
actually causes the POSIX timer code to crash if you create that many
timers. I have included an idr_test.tar.gz file that demonstrates this
with and without the fix, in case you need more evidence :).
* When the IDR fills up, it returns -1. However, there was no way to
check for this condition. This patch adds the ability to check for the
idr being full and fixes all the users. It also fixes a problem in
fs/super.c where the idr code wasn't checking for -1.
* There was a race condition creating POSIX timers. The timer was added
to a task struct for another process then the data for the timer was
filled out. The other task could use/destroy time timer as soon as it is
in the task's queue and the lock is released. This moves settup up the
timer data to before the timer is enqueued or (for some data) into the
lock.
* Change things so that the caller doesn't need to run idr_full() to find
out the reason for an idr_get_new() failure.
Just return -ENOSPC if the tree was full, or -EAGAIN if the caller needs
to re-run idr_pre_get() and try again.
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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some rather subtle C type expansion rules.
This makes sparse happier.
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From: Jim Houston <jim.houston@comcast.net>
- Adds idr_get_new_above(), whihc permits us to do a first-fit search
from a specified offset rather than always from zero.
- Add IDR_INIT() DEFINE_IDR() constructors. Often idr's are singletons
and having to cook up an initcall for them is a pain.
This is needed by the "Increase number of dynamic inodes in procfs" patch.
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From: Tim Hockin <thockin@sun.com>
Remove the max_anon via dynamically allocation. We also change the
idr_pre_get() interface to take a gfp mask, which should have always been
there.
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From: Eric Piel <Eric.Piel@Bull.Net>
Fixes some long/int confusion on 64-bit machines which was causing failures
on ia64 - we end up trying to set bits in the 32-63 range on an int and the
kernel locks up.
Also cleans up idr.h.
George has acked this change.
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Various overflow problems compiling the lib/idr.c code for ppc64
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This is version 23 or so of the POSIX timer code.
Internal changelog:
- Changed the signals code to match the new order of things. Also the
new xtime_lock code needed to be picked up. It made some things a lot
simpler.
- Fixed a spin lock hand off problem in locking timers (thanks
to Randy).
- Fixed nanosleep to test for out of bound nanoseconds
(thanks to Julie).
- Fixed a couple of id deallocation bugs that left old ids
laying around (hey I get this one).
- This version has a new timer id manager. Andrew Morton
suggested elimination of recursion (done) and I added code
to allow it to release unused nodes. The prior version only
released the leaf nodes. (The id manager uses radix tree
type nodes.) Also added is a reuse count so ids will not
repeat for at least 256 alloc/ free cycles.
- The changes for the new sys_call restart now allow one
restart function to handle both nanosleep and clock_nanosleep.
Saves a bit of code, nice.
- All the requested changes and Lindent too :).
- I also broke clock_nanosleep() apart much the same way
nanosleep() was with the 2.5.50-bk5 changes.
TIMER STORMS
The POSIX clocks and timers code prevents "timer storms" by
not putting repeating timers back in the timer list until
the signal is delivered for the prior expiry. Timer events
missed by this delay are accounted for in the timer overrun
count. The net result is MUCH lower system overhead while
presenting the same info to the user as would be the case if
an interrupt and timer processing were required for each
increment in the overrun count.
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