/* SPDX-License-Identifier: GPL-2.0-only */ /* * Copyright (c) 2023 Javier Carrasco */ #ifndef _TOUCH_OVERLAY #define _TOUCH_OVERLAY #include struct input_dev; int touch_overlay_map(struct list_head *list, struct input_dev *input); void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y); bool touch_overlay_mapped_touchscreen(struct list_head *list); bool touch_overlay_process_contact(struct list_head *list, struct input_dev *input, struct input_mt_pos *pos, int slot); void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input); #endif