# Test FrameBuffer.blit method. try: import framebuf except ImportError: print("SKIP") raise SystemExit def printbuf(): print("--8<--") for y in range(h): for x in range(w): print("%02x" % buf[(x + y * w)], end="") print() print("-->8--") w = 5 h = 4 buf = bytearray(w * h) fbuf = framebuf.FrameBuffer(buf, w, h, framebuf.GS8) fbuf2 = framebuf.FrameBuffer(bytearray(4), 2, 2, framebuf.GS8) fbuf2.fill(0xFF) # Blit another FrameBuffer, at various locations. for x, y in ((-1, -1), (0, 0), (1, 1), (4, 3)): fbuf.fill(0) fbuf.blit(fbuf2, x, y) printbuf() # Blit a bytes object. fbuf.fill(0) image = (b"\x10\x11\x12\x13", 2, 2, framebuf.GS8) fbuf.blit(image, 1, 1) printbuf() # Blit a bytes object that has a stride. fbuf.fill(0) image = (b"\x20\x21\xff\x22\x23\xff", 2, 2, framebuf.GS8, 3) fbuf.blit(image, 1, 1) printbuf() # Blit a bytes object with a bytes palette. fbuf.fill(0) image = (b"\x00\x01\x01\x00", 2, 2, framebuf.GS8) palette = (b"\xa1\xa2", 2, 1, framebuf.GS8) fbuf.blit(image, 1, 1, -1, palette) printbuf() # Not enough elements in the tuple. try: fbuf.blit((0, 0, 0), 0, 0) except ValueError: print("ValueError") # Too many elements in the tuple. try: fbuf.blit((0, 0, 0, 0, 0, 0), 0, 0) except ValueError: print("ValueError") # Bytes too small. try: fbuf.blit((b"", 1, 1, framebuf.GS8), 0, 0) except ValueError: print("ValueError")