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#include <math.h>
// these 2 functions seem to actually work... no idea why
// replacing with libgcc does not work (probably due to wrong calling conventions)
double __aeabi_f2d(float x) {
// TODO
return 0.0;
}
float __aeabi_d2f(double x) {
// TODO
return 0.0;
}
/*
double sqrt(double x) {
// TODO
return 0.0;
}
*/
float sqrtf(float x) {
asm volatile (
"vsqrt.f32 %[r], %[x]\n"
: [r] "=t" (x)
: [x] "t" (x));
return x;
}
// TODO we need import these functions from some library (eg musl or newlib)
float powf(float x, float y) { return 0.0; }
float expf(float x) { return 0.0; }
float logf(float x) { return 0.0; }
float log2f(float x) { return 0.0; }
float log10f(float x) { return 0.0; }
float coshf(float x) { return 0.0; }
float sinhf(float x) { return 0.0; }
float tanhf(float x) { return 0.0; }
float acoshf(float x) { return 0.0; }
float asinhf(float x) { return 0.0; }
float atanhf(float x) { return 0.0; }
float cosf(float x) { return 0.0; }
float sinf(float x) { return 0.0; }
float tanf(float x) { return 0.0; }
float acosf(float x) { return 0.0; }
float asinf(float x) { return 0.0; }
float atanf(float x) { return 0.0; }
float atan2f(float x, float y) { return 0.0; }
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