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authorPatrick Steinhardt <ps@pks.im>2025-11-03 08:42:01 +0100
committerJunio C Hamano <gitster@pobox.com>2025-11-03 12:18:46 -0800
commit90a93f9dea88532623ef7422dbc21d8dc70a58dd (patch)
tree5874725a677983485dfc406ab5dbfd0282e08bbb /builtin/unpack-objects.c
parentece43d9dc70b1717484ee78b66aef4f9390c2b2b (diff)
object-file: move loose object cache into loose source
Our loose objects use a cache that (optionally) stores all objects for each of the opened sharding directories. This cache is located in the `struct odb_source`, but now that we have `struct odb_source_loose` it makes sense to move it into the latter structure so that all state that relates to loose objects is entirely self-contained. Do so. While at it, rename corresponding functions to have a prefix that relates to `struct odb_source_loose`. Note that despite this prefix, the functions still accept a `struct odb_source` as input. This is done intentionally: once we introduce pluggable object databases, we will continue to accept this struct but then do a cast inside these functions to `struct odb_source_loose`. This design is similar to how we do it for our ref backends. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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