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authorJeff King <peff@peff.net>2020-12-08 17:03:55 -0500
committerJunio C Hamano <gitster@pobox.com>2020-12-08 14:48:16 -0800
commit4a9c5817290d347f59dd47a081be8404c3cedbe8 (patch)
tree239b5ddf52e9c6c57e8a1fe4bd1e65ff57caeb41 /commit.h
parentccae08e822d71aaae1aa2660631d7ded8f4b97e7 (diff)
pack-bitmap-write: reimplement bitmap writing
The bitmap generation code works by iterating over the set of commits for which we plan to write bitmaps, and then for each one performing a traditional traversal over the reachable commits and trees, filling in the bitmap. Between two traversals, we can often reuse the previous bitmap result as long as the first commit is an ancestor of the second. However, our worst case is that we may end up doing "n" complete complete traversals to the root in order to create "n" bitmaps. In a real-world case (the shared-storage repo consisting of all GitHub forks of chromium/chromium), we perform very poorly: generating bitmaps takes ~3 hours, whereas we can walk the whole object graph in ~3 minutes. This commit completely rewrites the algorithm, with the goal of accessing each object only once. It works roughly like this: - generate a list of commits in topo-order using a single traversal - invert the edges of the graph (so have parents point at their children) - make one pass in reverse topo-order, generating a bitmap for each commit and passing the result along to child nodes We generate correct results because each node we visit has already had all of its ancestors added to the bitmap. And we make only two linear passes over the commits. We also visit each tree usually only once. When filling in a bitmap, we don't bother to recurse into trees whose bit is already set in the bitmap (since we know we've already done so when setting their bit). That means that if commit A references tree T, none of its descendants will need to open T again. I say "usually", though, because it is possible for a given tree to be mentioned in unrelated parts of history (e.g., cherry-picking to a parallel branch). So we've accomplished our goal, and the resulting algorithm is pretty simple to understand. But there are some downsides, at least with this initial implementation: - we no longer reuse the results of any on-disk bitmaps when generating. So we'd expect to sometimes be slower than the original when bitmaps already exist. However, this is something we'll be able to add back in later. - we use much more memory. Instead of keeping one bitmap in memory at a time, we're passing them up through the graph. So our memory use should scale with the graph width (times the size of a bitmap). So how does it perform? For a clone of linux.git, generating bitmaps from scratch with the old algorithm took 63s. Using this algorithm it takes 205s. Which is much worse, but _might_ be acceptable if it behaved linearly as the size grew. It also increases peak heap usage by ~1G. That's not impossibly large, but not encouraging. On the complete fork-network of torvalds/linux, it increases the peak RAM usage by 40GB. Yikes. (I forgot to record the time it took, but the memory usage was too much to consider this reasonable anyway). On the complete fork-network of chromium/chromium, I ran out of memory before succeeding. Some back-of-the-envelope calculations indicate it would need 80+GB to complete. So at this stage, we've managed to make things much worse. But because of the way this new algorithm is structured, there are a lot of opportunities for optimization on top. We'll start implementing those in the follow-on patches. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Taylor Blau <me@ttaylorr.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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