diff options
| author | Vojtech Pavlik <vojtech@suse.cz> | 2002-09-25 16:02:30 +0200 |
|---|---|---|
| committer | Vojtech Pavlik <vojtech@suse.cz> | 2002-09-25 16:02:30 +0200 |
| commit | 39606a95f3eaee4d5a747c5d2a5be2cda2d606a9 (patch) | |
| tree | 86b48b0b46d6856d847e7225df90681d4df37ac9 | |
| parent | f734d595c11222dd58493d85f3bcde8e2f1d18f4 (diff) | |
Convert gameport.[ch] to use lists.h for its linked lists.
| -rw-r--r-- | drivers/input/gameport/gameport.c | 74 | ||||
| -rw-r--r-- | include/linux/gameport.h | 32 |
2 files changed, 29 insertions, 77 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index ff4195469b31..ab0b96f2d748 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -1,31 +1,13 @@ /* - * $Id: gameport.c,v 1.18 2002/01/22 20:41:14 vojtech Exp $ - * - * Copyright (c) 1999-2001 Vojtech Pavlik - */ - -/* * Generic gameport layer + * + * Copyright (c) 1999-2002 Vojtech Pavlik */ /* - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * Should you need to contact me, the author, you can do so either by - * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: - * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 as published by + * the Free Software Foundation. */ #include <asm/io.h> @@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close); EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_cooked_read); -static struct gameport *gameport_list; -static struct gameport_dev *gameport_dev; - +static LIST_HEAD(gameport_list); +static LIST_HEAD(gameport_dev_list); #ifdef __i386__ @@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport) static void gameport_find_dev(struct gameport *gameport) { - struct gameport_dev *dev = gameport_dev; + struct gameport_dev *dev; - while (dev && !gameport->dev) { + list_for_each_entry(dev, &gameport_dev_list, node) { + if (gameport->dev) + break; if (dev->connect) dev->connect(gameport, dev); - dev = dev->next; } } @@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport) void gameport_register_port(struct gameport *gameport) { - gameport->next = gameport_list; - gameport_list = gameport; - + list_add_tail(&gameport->node, &gameport_list); gameport->speed = gameport_measure_speed(gameport); - gameport_find_dev(gameport); } void gameport_unregister_port(struct gameport *gameport) { - struct gameport **gameportptr = &gameport_list; - - while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next); - *gameportptr = (*gameportptr)->next; - + list_del_init(&gameport->node); if (gameport->dev && gameport->dev->disconnect) gameport->dev->disconnect(gameport); } void gameport_register_device(struct gameport_dev *dev) { - struct gameport *gameport = gameport_list; + struct gameport *gameport; - dev->next = gameport_dev; - gameport_dev = dev; - - while (gameport) { + list_add_tail(&dev->node, &gameport_dev_list); + list_for_each_entry(gameport, &gameport_list, node) if (!gameport->dev && dev->connect) dev->connect(gameport, dev); - gameport = gameport->next; - } } void gameport_unregister_device(struct gameport_dev *dev) { - struct gameport_dev **devptr = &gameport_dev; - struct gameport *gameport = gameport_list; - - while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next); - *devptr = (*devptr)->next; + struct gameport *gameport; - while (gameport) { + list_del_init(&dev->node); + list_for_each_entry(gameport, &gameport_list, node) { if (gameport->dev == dev && dev->disconnect) dev->disconnect(gameport); gameport_find_dev(gameport); - gameport = gameport->next; } } @@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode) void gameport_close(struct gameport *gameport) { gameport->dev = NULL; - if (gameport->close) gameport->close(gameport); + if (gameport->close) + gameport->close(gameport); } diff --git a/include/linux/gameport.h b/include/linux/gameport.h index f13fad0db609..15d4479549eb 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -2,33 +2,16 @@ #define _GAMEPORT_H /* - * $Id: gameport.h,v 1.20 2002/01/03 08:55:05 vojtech Exp $ + * Copyright (c) 1999-2002 Vojtech Pavlik * - * Copyright (c) 1999-2001 Vojtech Pavlik - */ - -/* - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * Should you need to contact me, the author, you can do so either by - * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: - * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 as published by + * the Free Software Foundation. */ #include <asm/io.h> #include <linux/input.h> +#include <linux/list.h> struct gameport; @@ -53,7 +36,8 @@ struct gameport { void (*close)(struct gameport *); struct gameport_dev *dev; - struct gameport *next; + + struct list_head node; }; struct gameport_dev { @@ -64,7 +48,7 @@ struct gameport_dev { void (*connect)(struct gameport *, struct gameport_dev *dev); void (*disconnect)(struct gameport *); - struct gameport_dev *next; + struct list_head node; }; int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode); |
