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authorVojtech Pavlik <vojtech@suse.cz>2002-09-25 16:02:30 +0200
committerVojtech Pavlik <vojtech@suse.cz>2002-09-25 16:02:30 +0200
commit39606a95f3eaee4d5a747c5d2a5be2cda2d606a9 (patch)
tree86b48b0b46d6856d847e7225df90681d4df37ac9
parentf734d595c11222dd58493d85f3bcde8e2f1d18f4 (diff)
Convert gameport.[ch] to use lists.h for its linked lists.
-rw-r--r--drivers/input/gameport/gameport.c74
-rw-r--r--include/linux/gameport.h32
2 files changed, 29 insertions, 77 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ff4195469b31..ab0b96f2d748 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -1,31 +1,13 @@
/*
- * $Id: gameport.c,v 1.18 2002/01/22 20:41:14 vojtech Exp $
- *
- * Copyright (c) 1999-2001 Vojtech Pavlik
- */
-
-/*
* Generic gameport layer
+ *
+ * Copyright (c) 1999-2002 Vojtech Pavlik
*/
/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
*/
#include <asm/io.h>
@@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read);
-static struct gameport *gameport_list;
-static struct gameport_dev *gameport_dev;
-
+static LIST_HEAD(gameport_list);
+static LIST_HEAD(gameport_dev_list);
#ifdef __i386__
@@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport)
static void gameport_find_dev(struct gameport *gameport)
{
- struct gameport_dev *dev = gameport_dev;
+ struct gameport_dev *dev;
- while (dev && !gameport->dev) {
+ list_for_each_entry(dev, &gameport_dev_list, node) {
+ if (gameport->dev)
+ break;
if (dev->connect)
dev->connect(gameport, dev);
- dev = dev->next;
}
}
@@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport)
void gameport_register_port(struct gameport *gameport)
{
- gameport->next = gameport_list;
- gameport_list = gameport;
-
+ list_add_tail(&gameport->node, &gameport_list);
gameport->speed = gameport_measure_speed(gameport);
-
gameport_find_dev(gameport);
}
void gameport_unregister_port(struct gameport *gameport)
{
- struct gameport **gameportptr = &gameport_list;
-
- while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next);
- *gameportptr = (*gameportptr)->next;
-
+ list_del_init(&gameport->node);
if (gameport->dev && gameport->dev->disconnect)
gameport->dev->disconnect(gameport);
}
void gameport_register_device(struct gameport_dev *dev)
{
- struct gameport *gameport = gameport_list;
+ struct gameport *gameport;
- dev->next = gameport_dev;
- gameport_dev = dev;
-
- while (gameport) {
+ list_add_tail(&dev->node, &gameport_dev_list);
+ list_for_each_entry(gameport, &gameport_list, node)
if (!gameport->dev && dev->connect)
dev->connect(gameport, dev);
- gameport = gameport->next;
- }
}
void gameport_unregister_device(struct gameport_dev *dev)
{
- struct gameport_dev **devptr = &gameport_dev;
- struct gameport *gameport = gameport_list;
-
- while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next);
- *devptr = (*devptr)->next;
+ struct gameport *gameport;
- while (gameport) {
+ list_del_init(&dev->node);
+ list_for_each_entry(gameport, &gameport_list, node) {
if (gameport->dev == dev && dev->disconnect)
dev->disconnect(gameport);
gameport_find_dev(gameport);
- gameport = gameport->next;
}
}
@@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
void gameport_close(struct gameport *gameport)
{
gameport->dev = NULL;
- if (gameport->close) gameport->close(gameport);
+ if (gameport->close)
+ gameport->close(gameport);
}
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index f13fad0db609..15d4479549eb 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -2,33 +2,16 @@
#define _GAMEPORT_H
/*
- * $Id: gameport.h,v 1.20 2002/01/03 08:55:05 vojtech Exp $
+ * Copyright (c) 1999-2002 Vojtech Pavlik
*
- * Copyright (c) 1999-2001 Vojtech Pavlik
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
*/
#include <asm/io.h>
#include <linux/input.h>
+#include <linux/list.h>
struct gameport;
@@ -53,7 +36,8 @@ struct gameport {
void (*close)(struct gameport *);
struct gameport_dev *dev;
- struct gameport *next;
+
+ struct list_head node;
};
struct gameport_dev {
@@ -64,7 +48,7 @@ struct gameport_dev {
void (*connect)(struct gameport *, struct gameport_dev *dev);
void (*disconnect)(struct gameport *);
- struct gameport_dev *next;
+ struct list_head node;
};
int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);