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authorRon Murray <rjmx@rjmx.net>2005-01-03 04:14:02 -0800
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-01-03 04:14:02 -0800
commit7aee2fc8199baf85a9060f32aee9f433ac2dcc1e (patch)
treebfa683f45f49637fc269bd94f32a60e90999a583
parentaa0baf358a2becbbdef017d4db5a8fca9a6feb0a (diff)
[PATCH] CS461x gameport code isn't being included in build
With Cal Peake <cp@absolutedigital.net> I've found a typo in drivers/input/gameport/Makefile in kernel 2.6.9 which effectively prevents the CS461x gameport code from being included. Signed-off-by: Ron Murray <rjmx@rjmx.net> Signed-off-by: Cal Peake <cp@absolutedigital.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
-rw-r--r--drivers/input/gameport/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
index 5367b4267adf..5d8305bb11f5 100644
--- a/drivers/input/gameport/Makefile
+++ b/drivers/input/gameport/Makefile
@@ -5,7 +5,7 @@
# Each configuration option enables a list of files.
obj-$(CONFIG_GAMEPORT) += gameport.o
-obj-$(CONFIG_GAMEPORT_CS461X) += cs461x.o
+obj-$(CONFIG_GAMEPORT_CS461x) += cs461x.o
obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
obj-$(CONFIG_GAMEPORT_L4) += lightning.o