diff options
| author | Dave Airlie <airlied@redhat.com> | 2015-06-05 11:14:18 +1000 | 
|---|---|---|
| committer | Dave Airlie <airlied@redhat.com> | 2015-06-05 11:14:18 +1000 | 
| commit | a93fe8f8b444499119261914b8870d7f5ac173f8 (patch) | |
| tree | be15a66542177a9d863fd61c9e46deaece1134f7 /drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c | |
| parent | ef1316961048988c6d044a298b5842c8288cc35b (diff) | |
| parent | 3ccec53c294cbec2af44b6b24f70349637c45428 (diff) | |
Merge branch 'drm-next-4.2-amdgpu' of git://people.freedesktop.org/~agd5f/linux into drm-next
This is the big pull request for amdgpu, the new driver for VI+ AMD
asics.  I currently supports Tonga, Iceland, and Carrizo and also
contains a Kconfig option to build support for CI parts for testing.
All major functionality is supported (displays, gfx, compute, dma,
video decode/encode, etc.).  Power management is working on Carrizo,
but is still being worked on for Tonga and Iceland.
* 'drm-next-4.2-amdgpu' of git://people.freedesktop.org/~agd5f/linux: (106 commits)
  drm/amdgpu: only support IBs in the buffer list (v2)
  drm/amdgpu: add vram_type and vram_bit_width for interface query (v2)
  drm/amdgpu: add ib_size/start_alignment interface query
  drm/amdgpu: add me/ce/pfp_feature_version interface query
  drm/amdgpu add ce_ram_size for interface query
  drm/amdgpu add max_memory_clock for interface query (v2)
  drm/amdgpu: add hdp flush for gfx8 compute ring
  drm/amdgpu: fix no hdp flush for compute ring
  drm/amdgpu: add HEVC/H.265 UVD support
  drm/amdgpu: stop loading firmware with pm.mutex locked
  drm/amdgpu: remove mclk_lock
  drm/amdgpu: fix description of vm_size module parameter (v2)
  drm/amdgpu: remove all sh mem register modification in vm flush
  drm/amdgpu: rename GEM_OP_SET_INITIAL_DOMAIN -> GEM_OP_SET_PLACEMENT
  drm/amdgpu: fence should be added to shared slot
  drm/amdgpu: sync fence of clear_invalids (v2)
  drm/amdgpu: max_pde_used usage should be under protect
  drm/amdgpu: fix bug of vm_bo_map (v2)
  drm/amdgpu: implement the allocation range (v3)
  drm/amdgpu: rename amdgpu_ip_funcs to amd_ip_funcs (v2)
  ...
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c')
| -rw-r--r-- | drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c | 1127 | 
1 files changed, 1127 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c new file mode 100644 index 000000000000..9ce6023a4261 --- /dev/null +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c @@ -0,0 +1,1127 @@ +/* + * Copyright 2009 Jerome Glisse. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + */ +/* + * Authors: + *    Jerome Glisse <glisse@freedesktop.org> + *    Dave Airlie + */ +#include <linux/seq_file.h> +#include <linux/atomic.h> +#include <linux/wait.h> +#include <linux/kref.h> +#include <linux/slab.h> +#include <linux/firmware.h> +#include <drm/drmP.h> +#include "amdgpu.h" +#include "amdgpu_trace.h" + +/* + * Fences + * Fences mark an event in the GPUs pipeline and are used + * for GPU/CPU synchronization.  When the fence is written, + * it is expected that all buffers associated with that fence + * are no longer in use by the associated ring on the GPU and + * that the the relevant GPU caches have been flushed. + */ + +/** + * amdgpu_fence_write - write a fence value + * + * @ring: ring the fence is associated with + * @seq: sequence number to write + * + * Writes a fence value to memory (all asics). + */ +static void amdgpu_fence_write(struct amdgpu_ring *ring, u32 seq) +{ +	struct amdgpu_fence_driver *drv = &ring->fence_drv; + +	if (drv->cpu_addr) +		*drv->cpu_addr = cpu_to_le32(seq); +} + +/** + * amdgpu_fence_read - read a fence value + * + * @ring: ring the fence is associated with + * + * Reads a fence value from memory (all asics). + * Returns the value of the fence read from memory. + */ +static u32 amdgpu_fence_read(struct amdgpu_ring *ring) +{ +	struct amdgpu_fence_driver *drv = &ring->fence_drv; +	u32 seq = 0; + +	if (drv->cpu_addr) +		seq = le32_to_cpu(*drv->cpu_addr); +	else +		seq = lower_32_bits(atomic64_read(&drv->last_seq)); + +	return seq; +} + +/** + * amdgpu_fence_schedule_check - schedule lockup check + * + * @ring: pointer to struct amdgpu_ring + * + * Queues a delayed work item to check for lockups. + */ +static void amdgpu_fence_schedule_check(struct amdgpu_ring *ring) +{ +	/* +	 * Do not reset the timer here with mod_delayed_work, +	 * this can livelock in an interaction with TTM delayed destroy. +	 */ +	queue_delayed_work(system_power_efficient_wq, +		&ring->fence_drv.lockup_work, +		AMDGPU_FENCE_JIFFIES_TIMEOUT); +} + +/** + * amdgpu_fence_emit - emit a fence on the requested ring + * + * @ring: ring the fence is associated with + * @owner: creator of the fence + * @fence: amdgpu fence object + * + * Emits a fence command on the requested ring (all asics). + * Returns 0 on success, -ENOMEM on failure. + */ +int amdgpu_fence_emit(struct amdgpu_ring *ring, void *owner, +		      struct amdgpu_fence **fence) +{ +	struct amdgpu_device *adev = ring->adev; + +	/* we are protected by the ring emission mutex */ +	*fence = kmalloc(sizeof(struct amdgpu_fence), GFP_KERNEL); +	if ((*fence) == NULL) { +		return -ENOMEM; +	} +	(*fence)->seq = ++ring->fence_drv.sync_seq[ring->idx]; +	(*fence)->ring = ring; +	(*fence)->owner = owner; +	fence_init(&(*fence)->base, &amdgpu_fence_ops, +		&adev->fence_queue.lock, adev->fence_context + ring->idx, +		(*fence)->seq); +	amdgpu_ring_emit_fence(ring, ring->fence_drv.gpu_addr, (*fence)->seq, false); +	trace_amdgpu_fence_emit(ring->adev->ddev, ring->idx, (*fence)->seq); +	return 0; +} + +/** + * amdgpu_fence_check_signaled - callback from fence_queue + * + * this function is called with fence_queue lock held, which is also used + * for the fence locking itself, so unlocked variants are used for + * fence_signal, and remove_wait_queue. + */ +static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key) +{ +	struct amdgpu_fence *fence; +	struct amdgpu_device *adev; +	u64 seq; +	int ret; + +	fence = container_of(wait, struct amdgpu_fence, fence_wake); +	adev = fence->ring->adev; + +	/* +	 * We cannot use amdgpu_fence_process here because we're already +	 * in the waitqueue, in a call from wake_up_all. +	 */ +	seq = atomic64_read(&fence->ring->fence_drv.last_seq); +	if (seq >= fence->seq) { +		ret = fence_signal_locked(&fence->base); +		if (!ret) +			FENCE_TRACE(&fence->base, "signaled from irq context\n"); +		else +			FENCE_TRACE(&fence->base, "was already signaled\n"); + +		amdgpu_irq_put(adev, fence->ring->fence_drv.irq_src, +				fence->ring->fence_drv.irq_type); +		__remove_wait_queue(&adev->fence_queue, &fence->fence_wake); +		fence_put(&fence->base); +	} else +		FENCE_TRACE(&fence->base, "pending\n"); +	return 0; +} + +/** + * amdgpu_fence_activity - check for fence activity + * + * @ring: pointer to struct amdgpu_ring + * + * Checks the current fence value and calculates the last + * signalled fence value. Returns true if activity occured + * on the ring, and the fence_queue should be waken up. + */ +static bool amdgpu_fence_activity(struct amdgpu_ring *ring) +{ +	uint64_t seq, last_seq, last_emitted; +	unsigned count_loop = 0; +	bool wake = false; + +	/* Note there is a scenario here for an infinite loop but it's +	 * very unlikely to happen. For it to happen, the current polling +	 * process need to be interrupted by another process and another +	 * process needs to update the last_seq btw the atomic read and +	 * xchg of the current process. +	 * +	 * More over for this to go in infinite loop there need to be +	 * continuously new fence signaled ie amdgpu_fence_read needs +	 * to return a different value each time for both the currently +	 * polling process and the other process that xchg the last_seq +	 * btw atomic read and xchg of the current process. And the +	 * value the other process set as last seq must be higher than +	 * the seq value we just read. Which means that current process +	 * need to be interrupted after amdgpu_fence_read and before +	 * atomic xchg. +	 * +	 * To be even more safe we count the number of time we loop and +	 * we bail after 10 loop just accepting the fact that we might +	 * have temporarly set the last_seq not to the true real last +	 * seq but to an older one. +	 */ +	last_seq = atomic64_read(&ring->fence_drv.last_seq); +	do { +		last_emitted = ring->fence_drv.sync_seq[ring->idx]; +		seq = amdgpu_fence_read(ring); +		seq |= last_seq & 0xffffffff00000000LL; +		if (seq < last_seq) { +			seq &= 0xffffffff; +			seq |= last_emitted & 0xffffffff00000000LL; +		} + +		if (seq <= last_seq || seq > last_emitted) { +			break; +		} +		/* If we loop over we don't want to return without +		 * checking if a fence is signaled as it means that the +		 * seq we just read is different from the previous on. +		 */ +		wake = true; +		last_seq = seq; +		if ((count_loop++) > 10) { +			/* We looped over too many time leave with the +			 * fact that we might have set an older fence +			 * seq then the current real last seq as signaled +			 * by the hw. +			 */ +			break; +		} +	} while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq); + +	if (seq < last_emitted) +		amdgpu_fence_schedule_check(ring); + +	return wake; +} + +/** + * amdgpu_fence_check_lockup - check for hardware lockup + * + * @work: delayed work item + * + * Checks for fence activity and if there is none probe + * the hardware if a lockup occured. + */ +static void amdgpu_fence_check_lockup(struct work_struct *work) +{ +	struct amdgpu_fence_driver *fence_drv; +	struct amdgpu_ring *ring; + +	fence_drv = container_of(work, struct amdgpu_fence_driver, +				lockup_work.work); +	ring = fence_drv->ring; + +	if (!down_read_trylock(&ring->adev->exclusive_lock)) { +		/* just reschedule the check if a reset is going on */ +		amdgpu_fence_schedule_check(ring); +		return; +	} + +	if (fence_drv->delayed_irq && ring->adev->ddev->irq_enabled) { +		fence_drv->delayed_irq = false; +		amdgpu_irq_update(ring->adev, fence_drv->irq_src, +				fence_drv->irq_type); +	} + +	if (amdgpu_fence_activity(ring)) +		wake_up_all(&ring->adev->fence_queue); +	else if (amdgpu_ring_is_lockup(ring)) { +		/* good news we believe it's a lockup */ +		dev_warn(ring->adev->dev, "GPU lockup (current fence id " +			"0x%016llx last fence id 0x%016llx on ring %d)\n", +			(uint64_t)atomic64_read(&fence_drv->last_seq), +			fence_drv->sync_seq[ring->idx], ring->idx); + +		/* remember that we need an reset */ +		ring->adev->needs_reset = true; +		wake_up_all(&ring->adev->fence_queue); +	} +	up_read(&ring->adev->exclusive_lock); +} + +/** + * amdgpu_fence_process - process a fence + * + * @adev: amdgpu_device pointer + * @ring: ring index the fence is associated with + * + * Checks the current fence value and wakes the fence queue + * if the sequence number has increased (all asics). + */ +void amdgpu_fence_process(struct amdgpu_ring *ring) +{ +	uint64_t seq, last_seq, last_emitted; +	unsigned count_loop = 0; +	bool wake = false; + +	/* Note there is a scenario here for an infinite loop but it's +	 * very unlikely to happen. For it to happen, the current polling +	 * process need to be interrupted by another process and another +	 * process needs to update the last_seq btw the atomic read and +	 * xchg of the current process. +	 * +	 * More over for this to go in infinite loop there need to be +	 * continuously new fence signaled ie amdgpu_fence_read needs +	 * to return a different value each time for both the currently +	 * polling process and the other process that xchg the last_seq +	 * btw atomic read and xchg of the current process. And the +	 * value the other process set as last seq must be higher than +	 * the seq value we just read. Which means that current process +	 * need to be interrupted after amdgpu_fence_read and before +	 * atomic xchg. +	 * +	 * To be even more safe we count the number of time we loop and +	 * we bail after 10 loop just accepting the fact that we might +	 * have temporarly set the last_seq not to the true real last +	 * seq but to an older one. +	 */ +	last_seq = atomic64_read(&ring->fence_drv.last_seq); +	do { +		last_emitted = ring->fence_drv.sync_seq[ring->idx]; +		seq = amdgpu_fence_read(ring); +		seq |= last_seq & 0xffffffff00000000LL; +		if (seq < last_seq) { +			seq &= 0xffffffff; +			seq |= last_emitted & 0xffffffff00000000LL; +		} + +		if (seq <= last_seq || seq > last_emitted) { +			break; +		} +		/* If we loop over we don't want to return without +		 * checking if a fence is signaled as it means that the +		 * seq we just read is different from the previous on. +		 */ +		wake = true; +		last_seq = seq; +		if ((count_loop++) > 10) { +			/* We looped over too many time leave with the +			 * fact that we might have set an older fence +			 * seq then the current real last seq as signaled +			 * by the hw. +			 */ +			break; +		} +	} while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq); + +	if (wake) +		wake_up_all(&ring->adev->fence_queue); +} + +/** + * amdgpu_fence_seq_signaled - check if a fence sequence number has signaled + * + * @ring: ring the fence is associated with + * @seq: sequence number + * + * Check if the last signaled fence sequnce number is >= the requested + * sequence number (all asics). + * Returns true if the fence has signaled (current fence value + * is >= requested value) or false if it has not (current fence + * value is < the requested value.  Helper function for + * amdgpu_fence_signaled(). + */ +static bool amdgpu_fence_seq_signaled(struct amdgpu_ring *ring, u64 seq) +{ +	if (atomic64_read(&ring->fence_drv.last_seq) >= seq) +		return true; + +	/* poll new last sequence at least once */ +	amdgpu_fence_process(ring); +	if (atomic64_read(&ring->fence_drv.last_seq) >= seq) +		return true; + +	return false; +} + +static bool amdgpu_fence_is_signaled(struct fence *f) +{ +	struct amdgpu_fence *fence = to_amdgpu_fence(f); +	struct amdgpu_ring *ring = fence->ring; +	struct amdgpu_device *adev = ring->adev; + +	if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) +		return true; + +	if (down_read_trylock(&adev->exclusive_lock)) { +		amdgpu_fence_process(ring); +		up_read(&adev->exclusive_lock); + +		if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) +			return true; +	} +	return false; +} + +/** + * amdgpu_fence_enable_signaling - enable signalling on fence + * @fence: fence + * + * This function is called with fence_queue lock held, and adds a callback + * to fence_queue that checks if this fence is signaled, and if so it + * signals the fence and removes itself. + */ +static bool amdgpu_fence_enable_signaling(struct fence *f) +{ +	struct amdgpu_fence *fence = to_amdgpu_fence(f); +	struct amdgpu_ring *ring = fence->ring; +	struct amdgpu_device *adev = ring->adev; + +	if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) +		return false; + +	if (down_read_trylock(&adev->exclusive_lock)) { +		amdgpu_irq_get(adev, ring->fence_drv.irq_src, +			ring->fence_drv.irq_type); +		if (amdgpu_fence_activity(ring)) +			wake_up_all_locked(&adev->fence_queue); + +		/* did fence get signaled after we enabled the sw irq? */ +		if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) { +			amdgpu_irq_put(adev, ring->fence_drv.irq_src, +				ring->fence_drv.irq_type); +			up_read(&adev->exclusive_lock); +			return false; +		} + +		up_read(&adev->exclusive_lock); +	} else { +		/* we're probably in a lockup, lets not fiddle too much */ +		if (amdgpu_irq_get_delayed(adev, ring->fence_drv.irq_src, +			ring->fence_drv.irq_type)) +			ring->fence_drv.delayed_irq = true; +		amdgpu_fence_schedule_check(ring); +	} + +	fence->fence_wake.flags = 0; +	fence->fence_wake.private = NULL; +	fence->fence_wake.func = amdgpu_fence_check_signaled; +	__add_wait_queue(&adev->fence_queue, &fence->fence_wake); +	fence_get(f); +	FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx); +	return true; +} + +/** + * amdgpu_fence_signaled - check if a fence has signaled + * + * @fence: amdgpu fence object + * + * Check if the requested fence has signaled (all asics). + * Returns true if the fence has signaled or false if it has not. + */ +bool amdgpu_fence_signaled(struct amdgpu_fence *fence) +{ +	if (!fence) +		return true; + +	if (amdgpu_fence_seq_signaled(fence->ring, fence->seq)) { +		if (!fence_signal(&fence->base)) +			FENCE_TRACE(&fence->base, "signaled from amdgpu_fence_signaled\n"); +		return true; +	} + +	return false; +} + +/** + * amdgpu_fence_any_seq_signaled - check if any sequence number is signaled + * + * @adev: amdgpu device pointer + * @seq: sequence numbers + * + * Check if the last signaled fence sequnce number is >= the requested + * sequence number (all asics). + * Returns true if any has signaled (current value is >= requested value) + * or false if it has not. Helper function for amdgpu_fence_wait_seq. + */ +static bool amdgpu_fence_any_seq_signaled(struct amdgpu_device *adev, u64 *seq) +{ +	unsigned i; + +	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +		if (!adev->rings[i] || !seq[i]) +			continue; + +		if (amdgpu_fence_seq_signaled(adev->rings[i], seq[i])) +			return true; +	} + +	return false; +} + +/** + * amdgpu_fence_wait_seq_timeout - wait for a specific sequence numbers + * + * @adev: amdgpu device pointer + * @target_seq: sequence number(s) we want to wait for + * @intr: use interruptable sleep + * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait + * + * Wait for the requested sequence number(s) to be written by any ring + * (all asics).  Sequnce number array is indexed by ring id. + * @intr selects whether to use interruptable (true) or non-interruptable + * (false) sleep when waiting for the sequence number.  Helper function + * for amdgpu_fence_wait_*(). + * Returns remaining time if the sequence number has passed, 0 when + * the wait timeout, or an error for all other cases. + * -EDEADLK is returned when a GPU lockup has been detected. + */ +long amdgpu_fence_wait_seq_timeout(struct amdgpu_device *adev, u64 *target_seq, +				   bool intr, long timeout) +{ +	uint64_t last_seq[AMDGPU_MAX_RINGS]; +	bool signaled; +	int i, r; + +	while (!amdgpu_fence_any_seq_signaled(adev, target_seq)) { + +		/* Save current sequence values, used to check for GPU lockups */ +		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +			struct amdgpu_ring *ring = adev->rings[i]; + +			if (!ring || !target_seq[i]) +				continue; + +			last_seq[i] = atomic64_read(&ring->fence_drv.last_seq); +			trace_amdgpu_fence_wait_begin(adev->ddev, i, target_seq[i]); +			amdgpu_irq_get(adev, ring->fence_drv.irq_src, +				       ring->fence_drv.irq_type); +		} + +		if (intr) { +			r = wait_event_interruptible_timeout(adev->fence_queue, ( +				(signaled = amdgpu_fence_any_seq_signaled(adev, target_seq)) +				 || adev->needs_reset), AMDGPU_FENCE_JIFFIES_TIMEOUT); +		} else { +			r = wait_event_timeout(adev->fence_queue, ( +				(signaled = amdgpu_fence_any_seq_signaled(adev, target_seq)) +				 || adev->needs_reset), AMDGPU_FENCE_JIFFIES_TIMEOUT); +		} + +		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +			struct amdgpu_ring *ring = adev->rings[i]; + +			if (!ring || !target_seq[i]) +				continue; + +			amdgpu_irq_put(adev, ring->fence_drv.irq_src, +				       ring->fence_drv.irq_type); +			trace_amdgpu_fence_wait_end(adev->ddev, i, target_seq[i]); +		} + +		if (unlikely(r < 0)) +			return r; + +		if (unlikely(!signaled)) { + +			if (adev->needs_reset) +				return -EDEADLK; + +			/* we were interrupted for some reason and fence +			 * isn't signaled yet, resume waiting */ +			if (r) +				continue; + +			for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +				struct amdgpu_ring *ring = adev->rings[i]; + +				if (!ring || !target_seq[i]) +					continue; + +				if (last_seq[i] != atomic64_read(&ring->fence_drv.last_seq)) +					break; +			} + +			if (i != AMDGPU_MAX_RINGS) +				continue; + +			for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +				if (!adev->rings[i] || !target_seq[i]) +					continue; + +				if (amdgpu_ring_is_lockup(adev->rings[i])) +					break; +			} + +			if (i < AMDGPU_MAX_RINGS) { +				/* good news we believe it's a lockup */ +				dev_warn(adev->dev, "GPU lockup (waiting for " +					 "0x%016llx last fence id 0x%016llx on" +					 " ring %d)\n", +					 target_seq[i], last_seq[i], i); + +				/* remember that we need an reset */ +				adev->needs_reset = true; +				wake_up_all(&adev->fence_queue); +				return -EDEADLK; +			} + +			if (timeout < MAX_SCHEDULE_TIMEOUT) { +				timeout -= AMDGPU_FENCE_JIFFIES_TIMEOUT; +				if (timeout <= 0) { +					return 0; +				} +			} +		} +	} +	return timeout; +} + +/** + * amdgpu_fence_wait - wait for a fence to signal + * + * @fence: amdgpu fence object + * @intr: use interruptable sleep + * + * Wait for the requested fence to signal (all asics). + * @intr selects whether to use interruptable (true) or non-interruptable + * (false) sleep when waiting for the fence. + * Returns 0 if the fence has passed, error for all other cases. + */ +int amdgpu_fence_wait(struct amdgpu_fence *fence, bool intr) +{ +	uint64_t seq[AMDGPU_MAX_RINGS] = {}; +	long r; + +	seq[fence->ring->idx] = fence->seq; +	r = amdgpu_fence_wait_seq_timeout(fence->ring->adev, seq, intr, MAX_SCHEDULE_TIMEOUT); +	if (r < 0) { +		return r; +	} + +	r = fence_signal(&fence->base); +	if (!r) +		FENCE_TRACE(&fence->base, "signaled from fence_wait\n"); +	return 0; +} + +/** + * amdgpu_fence_wait_any - wait for a fence to signal on any ring + * + * @adev: amdgpu device pointer + * @fences: amdgpu fence object(s) + * @intr: use interruptable sleep + * + * Wait for any requested fence to signal (all asics).  Fence + * array is indexed by ring id.  @intr selects whether to use + * interruptable (true) or non-interruptable (false) sleep when + * waiting for the fences. Used by the suballocator. + * Returns 0 if any fence has passed, error for all other cases. + */ +int amdgpu_fence_wait_any(struct amdgpu_device *adev, +			  struct amdgpu_fence **fences, +			  bool intr) +{ +	uint64_t seq[AMDGPU_MAX_RINGS]; +	unsigned i, num_rings = 0; +	long r; + +	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +		seq[i] = 0; + +		if (!fences[i]) { +			continue; +		} + +		seq[i] = fences[i]->seq; +		++num_rings; +	} + +	/* nothing to wait for ? */ +	if (num_rings == 0) +		return -ENOENT; + +	r = amdgpu_fence_wait_seq_timeout(adev, seq, intr, MAX_SCHEDULE_TIMEOUT); +	if (r < 0) { +		return r; +	} +	return 0; +} + +/** + * amdgpu_fence_wait_next - wait for the next fence to signal + * + * @adev: amdgpu device pointer + * @ring: ring index the fence is associated with + * + * Wait for the next fence on the requested ring to signal (all asics). + * Returns 0 if the next fence has passed, error for all other cases. + * Caller must hold ring lock. + */ +int amdgpu_fence_wait_next(struct amdgpu_ring *ring) +{ +	uint64_t seq[AMDGPU_MAX_RINGS] = {}; +	long r; + +	seq[ring->idx] = atomic64_read(&ring->fence_drv.last_seq) + 1ULL; +	if (seq[ring->idx] >= ring->fence_drv.sync_seq[ring->idx]) { +		/* nothing to wait for, last_seq is +		   already the last emited fence */ +		return -ENOENT; +	} +	r = amdgpu_fence_wait_seq_timeout(ring->adev, seq, false, MAX_SCHEDULE_TIMEOUT); +	if (r < 0) +		return r; +	return 0; +} + +/** + * amdgpu_fence_wait_empty - wait for all fences to signal + * + * @adev: amdgpu device pointer + * @ring: ring index the fence is associated with + * + * Wait for all fences on the requested ring to signal (all asics). + * Returns 0 if the fences have passed, error for all other cases. + * Caller must hold ring lock. + */ +int amdgpu_fence_wait_empty(struct amdgpu_ring *ring) +{ +	struct amdgpu_device *adev = ring->adev; +	uint64_t seq[AMDGPU_MAX_RINGS] = {}; +	long r; + +	seq[ring->idx] = ring->fence_drv.sync_seq[ring->idx]; +	if (!seq[ring->idx]) +		return 0; + +	r = amdgpu_fence_wait_seq_timeout(adev, seq, false, MAX_SCHEDULE_TIMEOUT); +	if (r < 0) { +		if (r == -EDEADLK) +			return -EDEADLK; + +		dev_err(adev->dev, "error waiting for ring[%d] to become idle (%ld)\n", +			ring->idx, r); +	} +	return 0; +} + +/** + * amdgpu_fence_ref - take a ref on a fence + * + * @fence: amdgpu fence object + * + * Take a reference on a fence (all asics). + * Returns the fence. + */ +struct amdgpu_fence *amdgpu_fence_ref(struct amdgpu_fence *fence) +{ +	fence_get(&fence->base); +	return fence; +} + +/** + * amdgpu_fence_unref - remove a ref on a fence + * + * @fence: amdgpu fence object + * + * Remove a reference on a fence (all asics). + */ +void amdgpu_fence_unref(struct amdgpu_fence **fence) +{ +	struct amdgpu_fence *tmp = *fence; + +	*fence = NULL; +	if (tmp) +		fence_put(&tmp->base); +} + +/** + * amdgpu_fence_count_emitted - get the count of emitted fences + * + * @ring: ring the fence is associated with + * + * Get the number of fences emitted on the requested ring (all asics). + * Returns the number of emitted fences on the ring.  Used by the + * dynpm code to ring track activity. + */ +unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring) +{ +	uint64_t emitted; + +	/* We are not protected by ring lock when reading the last sequence +	 * but it's ok to report slightly wrong fence count here. +	 */ +	amdgpu_fence_process(ring); +	emitted = ring->fence_drv.sync_seq[ring->idx] +		- atomic64_read(&ring->fence_drv.last_seq); +	/* to avoid 32bits warp around */ +	if (emitted > 0x10000000) +		emitted = 0x10000000; + +	return (unsigned)emitted; +} + +/** + * amdgpu_fence_need_sync - do we need a semaphore + * + * @fence: amdgpu fence object + * @dst_ring: which ring to check against + * + * Check if the fence needs to be synced against another ring + * (all asics).  If so, we need to emit a semaphore. + * Returns true if we need to sync with another ring, false if + * not. + */ +bool amdgpu_fence_need_sync(struct amdgpu_fence *fence, +			    struct amdgpu_ring *dst_ring) +{ +	struct amdgpu_fence_driver *fdrv; + +	if (!fence) +		return false; + +	if (fence->ring == dst_ring) +		return false; + +	/* we are protected by the ring mutex */ +	fdrv = &dst_ring->fence_drv; +	if (fence->seq <= fdrv->sync_seq[fence->ring->idx]) +		return false; + +	return true; +} + +/** + * amdgpu_fence_note_sync - record the sync point + * + * @fence: amdgpu fence object + * @dst_ring: which ring to check against + * + * Note the sequence number at which point the fence will + * be synced with the requested ring (all asics). + */ +void amdgpu_fence_note_sync(struct amdgpu_fence *fence, +			    struct amdgpu_ring *dst_ring) +{ +	struct amdgpu_fence_driver *dst, *src; +	unsigned i; + +	if (!fence) +		return; + +	if (fence->ring == dst_ring) +		return; + +	/* we are protected by the ring mutex */ +	src = &fence->ring->fence_drv; +	dst = &dst_ring->fence_drv; +	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +		if (i == dst_ring->idx) +			continue; + +		dst->sync_seq[i] = max(dst->sync_seq[i], src->sync_seq[i]); +	} +} + +/** + * amdgpu_fence_driver_start_ring - make the fence driver + * ready for use on the requested ring. + * + * @ring: ring to start the fence driver on + * @irq_src: interrupt source to use for this ring + * @irq_type: interrupt type to use for this ring + * + * Make the fence driver ready for processing (all asics). + * Not all asics have all rings, so each asic will only + * start the fence driver on the rings it has. + * Returns 0 for success, errors for failure. + */ +int amdgpu_fence_driver_start_ring(struct amdgpu_ring *ring, +				   struct amdgpu_irq_src *irq_src, +				   unsigned irq_type) +{ +	struct amdgpu_device *adev = ring->adev; +	uint64_t index; + +	if (ring != &adev->uvd.ring) { +		ring->fence_drv.cpu_addr = &adev->wb.wb[ring->fence_offs]; +		ring->fence_drv.gpu_addr = adev->wb.gpu_addr + (ring->fence_offs * 4); +	} else { +		/* put fence directly behind firmware */ +		index = ALIGN(adev->uvd.fw->size, 8); +		ring->fence_drv.cpu_addr = adev->uvd.cpu_addr + index; +		ring->fence_drv.gpu_addr = adev->uvd.gpu_addr + index; +	} +	amdgpu_fence_write(ring, atomic64_read(&ring->fence_drv.last_seq)); +	ring->fence_drv.initialized = true; +	ring->fence_drv.irq_src = irq_src; +	ring->fence_drv.irq_type = irq_type; +	dev_info(adev->dev, "fence driver on ring %d use gpu addr 0x%016llx, " +		 "cpu addr 0x%p\n", ring->idx, +		 ring->fence_drv.gpu_addr, ring->fence_drv.cpu_addr); +	return 0; +} + +/** + * amdgpu_fence_driver_init_ring - init the fence driver + * for the requested ring. + * + * @ring: ring to init the fence driver on + * + * Init the fence driver for the requested ring (all asics). + * Helper function for amdgpu_fence_driver_init(). + */ +void amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring) +{ +	int i; + +	ring->fence_drv.cpu_addr = NULL; +	ring->fence_drv.gpu_addr = 0; +	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) +		ring->fence_drv.sync_seq[i] = 0; + +	atomic64_set(&ring->fence_drv.last_seq, 0); +	ring->fence_drv.initialized = false; + +	INIT_DELAYED_WORK(&ring->fence_drv.lockup_work, +			amdgpu_fence_check_lockup); +	ring->fence_drv.ring = ring; +} + +/** + * amdgpu_fence_driver_init - init the fence driver + * for all possible rings. + * + * @adev: amdgpu device pointer + * + * Init the fence driver for all possible rings (all asics). + * Not all asics have all rings, so each asic will only + * start the fence driver on the rings it has using + * amdgpu_fence_driver_start_ring(). + * Returns 0 for success. + */ +int amdgpu_fence_driver_init(struct amdgpu_device *adev) +{ +	init_waitqueue_head(&adev->fence_queue); +	if (amdgpu_debugfs_fence_init(adev)) +		dev_err(adev->dev, "fence debugfs file creation failed\n"); + +	return 0; +} + +/** + * amdgpu_fence_driver_fini - tear down the fence driver + * for all possible rings. + * + * @adev: amdgpu device pointer + * + * Tear down the fence driver for all possible rings (all asics). + */ +void amdgpu_fence_driver_fini(struct amdgpu_device *adev) +{ +	int i, r; + +	mutex_lock(&adev->ring_lock); +	for (i = 0; i < AMDGPU_MAX_RINGS; i++) { +		struct amdgpu_ring *ring = adev->rings[i]; +		if (!ring || !ring->fence_drv.initialized) +			continue; +		r = amdgpu_fence_wait_empty(ring); +		if (r) { +			/* no need to trigger GPU reset as we are unloading */ +			amdgpu_fence_driver_force_completion(adev); +		} +		wake_up_all(&adev->fence_queue); +		ring->fence_drv.initialized = false; +	} +	mutex_unlock(&adev->ring_lock); +} + +/** + * amdgpu_fence_driver_force_completion - force all fence waiter to complete + * + * @adev: amdgpu device pointer + * + * In case of GPU reset failure make sure no process keep waiting on fence + * that will never complete. + */ +void amdgpu_fence_driver_force_completion(struct amdgpu_device *adev) +{ +	int i; + +	for (i = 0; i < AMDGPU_MAX_RINGS; i++) { +		struct amdgpu_ring *ring = adev->rings[i]; +		if (!ring || !ring->fence_drv.initialized) +			continue; + +		amdgpu_fence_write(ring, ring->fence_drv.sync_seq[i]); +	} +} + + +/* + * Fence debugfs + */ +#if defined(CONFIG_DEBUG_FS) +static int amdgpu_debugfs_fence_info(struct seq_file *m, void *data) +{ +	struct drm_info_node *node = (struct drm_info_node *)m->private; +	struct drm_device *dev = node->minor->dev; +	struct amdgpu_device *adev = dev->dev_private; +	int i, j; + +	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { +		struct amdgpu_ring *ring = adev->rings[i]; +		if (!ring || !ring->fence_drv.initialized) +			continue; + +		amdgpu_fence_process(ring); + +		seq_printf(m, "--- ring %d ---\n", i); +		seq_printf(m, "Last signaled fence 0x%016llx\n", +			   (unsigned long long)atomic64_read(&ring->fence_drv.last_seq)); +		seq_printf(m, "Last emitted        0x%016llx\n", +			   ring->fence_drv.sync_seq[i]); + +		for (j = 0; j < AMDGPU_MAX_RINGS; ++j) { +			struct amdgpu_ring *other = adev->rings[j]; +			if (i != j && other && other->fence_drv.initialized) +				seq_printf(m, "Last sync to ring %d 0x%016llx\n", +					   j, ring->fence_drv.sync_seq[j]); +		} +	} +	return 0; +} + +static struct drm_info_list amdgpu_debugfs_fence_list[] = { +	{"amdgpu_fence_info", &amdgpu_debugfs_fence_info, 0, NULL}, +}; +#endif + +int amdgpu_debugfs_fence_init(struct amdgpu_device *adev) +{ +#if defined(CONFIG_DEBUG_FS) +	return amdgpu_debugfs_add_files(adev, amdgpu_debugfs_fence_list, 1); +#else +	return 0; +#endif +} + +static const char *amdgpu_fence_get_driver_name(struct fence *fence) +{ +	return "amdgpu"; +} + +static const char *amdgpu_fence_get_timeline_name(struct fence *f) +{ +	struct amdgpu_fence *fence = to_amdgpu_fence(f); +	return (const char *)fence->ring->name; +} + +static inline bool amdgpu_test_signaled(struct amdgpu_fence *fence) +{ +	return test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->base.flags); +} + +struct amdgpu_wait_cb { +	struct fence_cb base; +	struct task_struct *task; +}; + +static void amdgpu_fence_wait_cb(struct fence *fence, struct fence_cb *cb) +{ +	struct amdgpu_wait_cb *wait = +		container_of(cb, struct amdgpu_wait_cb, base); +	wake_up_process(wait->task); +} + +static signed long amdgpu_fence_default_wait(struct fence *f, bool intr, +					     signed long t) +{ +	struct amdgpu_fence *fence = to_amdgpu_fence(f); +	struct amdgpu_device *adev = fence->ring->adev; +	struct amdgpu_wait_cb cb; + +	cb.task = current; + +	if (fence_add_callback(f, &cb.base, amdgpu_fence_wait_cb)) +		return t; + +	while (t > 0) { +		if (intr) +			set_current_state(TASK_INTERRUPTIBLE); +		else +			set_current_state(TASK_UNINTERRUPTIBLE); + +		/* +		 * amdgpu_test_signaled must be called after +		 * set_current_state to prevent a race with wake_up_process +		 */ +		if (amdgpu_test_signaled(fence)) +			break; + +		if (adev->needs_reset) { +			t = -EDEADLK; +			break; +		} + +		t = schedule_timeout(t); + +		if (t > 0 && intr && signal_pending(current)) +			t = -ERESTARTSYS; +	} + +	__set_current_state(TASK_RUNNING); +	fence_remove_callback(f, &cb.base); + +	return t; +} + +const struct fence_ops amdgpu_fence_ops = { +	.get_driver_name = amdgpu_fence_get_driver_name, +	.get_timeline_name = amdgpu_fence_get_timeline_name, +	.enable_signaling = amdgpu_fence_enable_signaling, +	.signaled = amdgpu_fence_is_signaled, +	.wait = amdgpu_fence_default_wait, +	.release = NULL, +};  | 
