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authorAntonino Daplas <adaplas@hotpop.com>2004-12-02 15:47:08 -0800
committerLinus Torvalds <torvalds@ppc970.osdl.org>2004-12-02 15:47:08 -0800
commite681089e7a7701c99623f99761d1ca0f0143c6d6 (patch)
treee3fe94aab96ba12341a288174bc9522771d568d6 /fs/proc/array.c
parentb148c74d9f0717c03cd79ae2614adf8d52328b51 (diff)
[PATCH] fbdev: fix wrong colors at 16 bpp in tridentfb
Timothy Lee reports: Hardware: CyberBlade/i1 on VIA Epia-800 Problem Description: When the framebuffer is set to 16 bpp, console's text colours are incorrect. For example, white becomes yellow, black becomes blue, etc. Steps to reproduce: 1. Load tridentfb 2. Use "setterm -n -depth 16" to request 16 bpp framebuffer The problem arose from the fact that each psuedo palette entry should be 32-bit in size, even under 16-bit display mode. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'fs/proc/array.c')
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