diff options
| author | Vojtech Pavlik <vojtech@suse.cz> | 2002-07-30 19:19:33 +0200 |
|---|---|---|
| committer | Vojtech Pavlik <vojtech@suse.cz> | 2002-07-30 19:19:33 +0200 |
| commit | fe52d0a4fd24712ee88e44f58cbadabeee28e390 (patch) | |
| tree | a0282fdb6a0b7ee0bb6eba60aef141e6374c2d4b /include/linux | |
| parent | 2b271cdb7bd0e1e54863302f575c9b1cad143d5e (diff) | |
Use stdint.h types instead of __u16 et al in input.h, to make life
easier for userspace people, as Brad Hards has suggested.
Diffstat (limited to 'include/linux')
| -rw-r--r-- | include/linux/input.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/include/linux/input.h b/include/linux/input.h index fe7a4a2d36bb..de65b74c352a 100644 --- a/include/linux/input.h +++ b/include/linux/input.h @@ -32,7 +32,7 @@ #else #include <sys/time.h> #include <sys/ioctl.h> -#include <asm/types.h> +#include <stdint.h> #endif /* @@ -41,9 +41,9 @@ struct input_event { struct timeval time; - unsigned short type; - unsigned short code; - unsigned int value; + uint16_t type; + uint16_t code; + int32_t value; }; /* @@ -57,10 +57,10 @@ struct input_event { */ struct input_id { - __u16 bustype; - __u16 vendor; - __u16 product; - __u16 version; + uint16_t bustype; + uint16_t vendor; + uint16_t product; + uint16_t version; }; struct input_absinfo { @@ -611,62 +611,62 @@ struct input_absinfo { */ struct ff_replay { - __u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */ - __u16 delay; /* Time to wait before to start playing an effect */ + uint16_t length; /* Duration of an effect in ms. All other times are also expressed in ms */ + uint16_t delay; /* Time to wait before to start playing an effect */ }; struct ff_trigger { - __u16 button; /* Number of button triggering an effect */ - __u16 interval; /* Time to wait before an effect can be re-triggered (ms) */ + uint16_t button; /* Number of button triggering an effect */ + uint16_t interval; /* Time to wait before an effect can be re-triggered (ms) */ }; struct ff_envelope { - __u16 attack_length; /* Duration of attack (ms) */ - __u16 attack_level; /* Level at beginning of attack */ - __u16 fade_length; /* Duration of fade (ms) */ - __u16 fade_level; /* Level at end of fade */ + uint16_t attack_length; /* Duration of attack (ms) */ + uint16_t attack_level; /* Level at beginning of attack */ + uint16_t fade_length; /* Duration of fade (ms) */ + uint16_t fade_level; /* Level at end of fade */ }; /* FF_CONSTANT */ struct ff_constant_effect { - __s16 level; /* Strength of effect. Negative values are OK */ + int16_t level; /* Strength of effect. Negative values are OK */ struct ff_envelope envelope; }; /* FF_RAMP */ struct ff_ramp_effect { - __s16 start_level; - __s16 end_level; + int16_t start_level; + int16_t end_level; struct ff_envelope envelope; }; /* FF_SPRING of FF_FRICTION */ struct ff_condition_effect { - __u16 right_saturation; /* Max level when joystick is on the right */ - __u16 left_saturation; /* Max level when joystick in on the left */ + uint16_t right_saturation; /* Max level when joystick is on the right */ + uint16_t left_saturation; /* Max level when joystick in on the left */ - __s16 right_coeff; /* Indicates how fast the force grows when the + int16_t right_coeff; /* Indicates how fast the force grows when the joystick moves to the right */ - __s16 left_coeff; /* Same for left side */ + int16_t left_coeff; /* Same for left side */ - __u16 deadband; /* Size of area where no force is produced */ - __s16 center; /* Position of dead zone */ + uint16_t deadband; /* Size of area where no force is produced */ + int16_t center; /* Position of dead zone */ }; /* FF_PERIODIC */ struct ff_periodic_effect { - __u16 waveform; /* Kind of wave (sine, square...) */ - __u16 period; /* in ms */ - __s16 magnitude; /* Peak value */ - __s16 offset; /* Mean value of wave (roughly) */ - __u16 phase; /* 'Horizontal' shift */ + uint16_t waveform; /* Kind of wave (sine, square...) */ + uint16_t period; /* in ms */ + int16_t magnitude; /* Peak value */ + int16_t offset; /* Mean value of wave (roughly) */ + uint16_t phase; /* 'Horizontal' shift */ struct ff_envelope envelope; /* Only used if waveform == FF_CUSTOM */ - __u32 custom_len; /* Number of samples */ - __s16 *custom_data; /* Buffer of samples */ + uint32_t custom_len; /* Number of samples */ + int16_t *custom_data; /* Buffer of samples */ /* Note: the data pointed by custom_data is copied by the driver. You can * therefore dispose of the memory after the upload/update */ }; @@ -677,22 +677,22 @@ struct ff_periodic_effect { by the heavy motor. */ struct ff_rumble_effect { - __u16 strong_magnitude; /* Magnitude of the heavy motor */ - __u16 weak_magnitude; /* Magnitude of the light one */ + uint16_t strong_magnitude; /* Magnitude of the heavy motor */ + uint16_t weak_magnitude; /* Magnitude of the light one */ }; /* * Structure sent through ioctl from the application to the driver */ struct ff_effect { - __u16 type; + uint16_t type; /* Following field denotes the unique id assigned to an effect. * If user sets if to -1, a new effect is created, and its id is returned in the same field * Else, the user sets it to the effect id it wants to update. */ - __s16 id; + int16_t id; - __u16 direction; /* Direction. 0 deg -> 0x0000 (down) + uint16_t direction; /* Direction. 0 deg -> 0x0000 (down) 90 deg -> 0x4000 (left) 180 deg -> 0x8000 (up) 270 deg -> 0xC000 (right) |
