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authorVojtech Pavlik <vojtech@suse.cz>2002-02-05 02:03:32 -0800
committerVojtech Pavlik <vojtech@suse.cz>2002-02-05 02:03:32 -0800
commit1c02539845e669082a437baf97c488a85f158bb8 (patch)
tree73cec8859585de8ec7c3ce1636ef922450e604b5 /include
parent88d3c6a5f11d251634395edb72b41d559fb6f078 (diff)
The patch moves:
* joystick drivers from drivers/char/joystick to drivers/input/joystick * gameport drivers from drivers/char/joystick to drivers/input/gameport * serio drivers from drivers/char/joystick to drivers/input/serio I don't think the joystick drivers should stay in char, because they're NOT character device drivers (check for register_chrdev, none to be found). It also fixes build problems with sound driver gameport support.
Diffstat (limited to 'include')
-rw-r--r--include/linux/gameport.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 37b72807182b..5e741a18c004 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -70,7 +70,7 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
-#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
+#if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE)
void gameport_register_port(struct gameport *gameport);
void gameport_unregister_port(struct gameport *gameport);
#else