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authorBurak Emir <bqe@google.com>2025-09-08 07:21:55 +0000
committerYury Norov (NVIDIA) <yury.norov@gmail.com>2025-09-22 15:52:44 -0400
commit2cdae413cd3ee6aad782cf4bce8c10fdb0f0657c (patch)
treee52bf5c28008be98cadc968d23c61ce35d66dd41 /rust/helpers/processor.c
parent38cc91db2e87ab55bfca2b194e791867b77f9e55 (diff)
rust: add dynamic ID pool abstraction for bitmap
This is a port of the Binder data structure introduced in commit 15d9da3f818c ("binder: use bitmap for faster descriptor lookup") to Rust. Like drivers/android/dbitmap.h, the ID pool abstraction lets clients acquire and release IDs. The implementation uses a bitmap to know what IDs are in use, and gives clients fine-grained control over the time of allocation. This fine-grained control is needed in the Android Binder. We provide an example that release a spinlock for allocation and unit tests (rustdoc examples). The implementation does not permit shrinking below capacity below BITS_PER_LONG. Suggested-by: Alice Ryhl <aliceryhl@google.com> Suggested-by: Yury Norov <yury.norov@gmail.com> Reviewed-by: Alice Ryhl <aliceryhl@google.com> Signed-off-by: Burak Emir <bqe@google.com> Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
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