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author | Burak Emir <bqe@google.com> | 2025-09-08 07:21:55 +0000 |
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committer | Yury Norov (NVIDIA) <yury.norov@gmail.com> | 2025-09-22 15:52:44 -0400 |
commit | 2cdae413cd3ee6aad782cf4bce8c10fdb0f0657c (patch) | |
tree | e52bf5c28008be98cadc968d23c61ce35d66dd41 /rust/helpers/processor.c | |
parent | 38cc91db2e87ab55bfca2b194e791867b77f9e55 (diff) |
rust: add dynamic ID pool abstraction for bitmap
This is a port of the Binder data structure introduced in commit
15d9da3f818c ("binder: use bitmap for faster descriptor lookup") to
Rust.
Like drivers/android/dbitmap.h, the ID pool abstraction lets
clients acquire and release IDs. The implementation uses a bitmap to
know what IDs are in use, and gives clients fine-grained control over
the time of allocation. This fine-grained control is needed in the
Android Binder. We provide an example that release a spinlock for
allocation and unit tests (rustdoc examples).
The implementation does not permit shrinking below capacity below
BITS_PER_LONG.
Suggested-by: Alice Ryhl <aliceryhl@google.com>
Suggested-by: Yury Norov <yury.norov@gmail.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Burak Emir <bqe@google.com>
Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Diffstat (limited to 'rust/helpers/processor.c')
0 files changed, 0 insertions, 0 deletions