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path: root/drivers/gpu/drm/v3d/v3d_irq.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c68
1 files changed, 27 insertions, 41 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index a515a301e480..31ecc5b4ba5a 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -42,6 +42,8 @@ v3d_overflow_mem_work(struct work_struct *work)
container_of(work, struct v3d_dev, overflow_mem_work);
struct drm_device *dev = &v3d->drm;
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
+ struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
+ struct v3d_bin_job *bin_job;
struct drm_gem_object *obj;
unsigned long irqflags;
@@ -60,15 +62,17 @@ v3d_overflow_mem_work(struct work_struct *work)
* bin job got scheduled, that's fine. We'll just give them
* some binner pool anyway.
*/
- spin_lock_irqsave(&v3d->job_lock, irqflags);
- if (!v3d->bin_job) {
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ bin_job = (struct v3d_bin_job *)queue->active_job;
+
+ if (!bin_job) {
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
goto out;
}
drm_gem_object_get(obj);
- list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
- spin_unlock_irqrestore(&v3d->job_lock, irqflags);
+ list_add_tail(&bo->unref_head, &bin_job->render->unref_list);
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
v3d_mmu_flush_all(v3d);
@@ -79,6 +83,20 @@ out:
drm_gem_object_put(obj);
}
+static void
+v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
+ void (*trace_irq)(struct drm_device *, uint64_t))
+{
+ struct v3d_queue_state *queue = &v3d->queue[q];
+ struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
+
+ v3d_job_update_stats(queue->active_job, q);
+ trace_irq(&v3d->drm, fence->seqno);
+
+ queue->active_job = NULL;
+ dma_fence_signal(&fence->base);
+}
+
static irqreturn_t
v3d_irq(int irq, void *arg)
{
@@ -102,41 +120,17 @@ v3d_irq(int irq, void *arg)
}
if (intsts & V3D_INT_FLDONE) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->bin_job->base.irq_fence);
-
- v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
- trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
-
- v3d->bin_job = NULL;
- dma_fence_signal(&fence->base);
-
+ v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->render_job->base.irq_fence);
-
- v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
- trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
-
- v3d->render_job = NULL;
- dma_fence_signal(&fence->base);
-
+ v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->csd_job->base.irq_fence);
-
- v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
- trace_v3d_csd_irq(&v3d->drm, fence->seqno);
-
- v3d->csd_job = NULL;
- dma_fence_signal(&fence->base);
-
+ v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
status = IRQ_HANDLED;
}
@@ -168,15 +162,7 @@ v3d_hub_irq(int irq, void *arg)
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
if (intsts & V3D_HUB_INT_TFUC) {
- struct v3d_fence *fence =
- to_v3d_fence(v3d->tfu_job->base.irq_fence);
-
- v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
- trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
-
- v3d->tfu_job = NULL;
- dma_fence_signal(&fence->base);
-
+ v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
status = IRQ_HANDLED;
}