diff options
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.c | 25 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 33 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_fence.c | 11 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 10 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_irq.c | 68 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 86 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_submit.c | 2 |
7 files changed, 130 insertions, 105 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 5e997ae8bc9c..c5a3bbbc74c5 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -46,6 +46,7 @@ MODULE_PARM_DESC(super_pages, "Enable/Disable Super Pages support."); static int v3d_get_param_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct v3d_dev *v3d = to_v3d_dev(dev); struct drm_v3d_get_param *args = data; static const u32 reg_map[] = { @@ -107,6 +108,16 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data, case DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES: args->value = !!v3d->gemfs; return 0; + case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER: + mutex_lock(&v3d->reset_lock); + args->value = v3d->reset_counter; + mutex_unlock(&v3d->reset_lock); + return 0; + case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER: + mutex_lock(&v3d->reset_lock); + args->value = v3d_priv->reset_counter; + mutex_unlock(&v3d->reset_lock); + return 0; default: DRM_DEBUG("Unknown parameter %d\n", args->param); return -EINVAL; @@ -146,12 +157,24 @@ v3d_open(struct drm_device *dev, struct drm_file *file) static void v3d_postclose(struct drm_device *dev, struct drm_file *file) { + struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv = file->driver_priv; + unsigned long irqflags; enum v3d_queue q; - for (q = 0; q < V3D_MAX_QUEUES; q++) + for (q = 0; q < V3D_MAX_QUEUES; q++) { + struct v3d_queue_state *queue = &v3d->queue[q]; + struct v3d_job *job = queue->active_job; + drm_sched_entity_destroy(&v3d_priv->sched_entity[q]); + if (job && job->base.entity == &v3d_priv->sched_entity[q]) { + spin_lock_irqsave(&queue->queue_lock, irqflags); + job->file_priv = NULL; + spin_unlock_irqrestore(&queue->queue_lock, irqflags); + } + } + v3d_perfmon_close_file(v3d_priv); kfree(v3d_priv); } diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 411e47702f8a..0317f3d7452a 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -58,6 +58,10 @@ struct v3d_queue_state { /* Stores the GPU stats for this queue in the global context. */ struct v3d_stats stats; + + /* Currently active job for this queue */ + struct v3d_job *active_job; + spinlock_t queue_lock; }; /* Performance monitor object. The perform lifetime is controlled by userspace @@ -159,18 +163,8 @@ struct v3d_dev { struct work_struct overflow_mem_work; - struct v3d_bin_job *bin_job; - struct v3d_render_job *render_job; - struct v3d_tfu_job *tfu_job; - struct v3d_csd_job *csd_job; - struct v3d_queue_state queue[V3D_MAX_QUEUES]; - /* Spinlock used to synchronize the overflow memory - * management against bin job submission. - */ - spinlock_t job_lock; - /* Used to track the active perfmon if any. */ struct v3d_perfmon *active_perfmon; @@ -204,6 +198,11 @@ struct v3d_dev { * all jobs. */ struct v3d_perfmon *global_perfmon; + + /* Global reset counter. The counter must be incremented when + * a GPU reset happens. It must be protected by @reset_lock. + */ + unsigned int reset_counter; }; static inline struct v3d_dev * @@ -233,6 +232,12 @@ struct v3d_file_priv { /* Stores the GPU stats for a specific queue for this fd. */ struct v3d_stats stats[V3D_MAX_QUEUES]; + + /* Per-fd reset counter, must be incremented when a job submitted + * by this fd causes a GPU reset. It must be protected by + * &struct v3d_dev->reset_lock. + */ + unsigned int reset_counter; }; struct v3d_bo { @@ -316,9 +321,9 @@ struct v3d_job { struct v3d_perfmon *perfmon; /* File descriptor of the process that submitted the job that could be used - * for collecting stats by process of GPU usage. + * to collect per-process information about the GPU. */ - struct drm_file *file; + struct v3d_file_priv *file_priv; /* Callback for the freeing of the job on refcount going to 0. */ void (*free)(struct kref *ref); @@ -559,7 +564,7 @@ void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp, /* v3d_fence.c */ extern const struct dma_fence_ops v3d_fence_ops; -struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); +struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q); /* v3d_gem.c */ int v3d_gem_init(struct drm_device *dev); @@ -603,7 +608,7 @@ void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, unsigned int count); void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, unsigned int count); -void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue); +void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q); int v3d_sched_init(struct v3d_dev *v3d); void v3d_sched_fini(struct v3d_dev *v3d); diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c index 89840ed212c0..8f8471adae34 100644 --- a/drivers/gpu/drm/v3d/v3d_fence.c +++ b/drivers/gpu/drm/v3d/v3d_fence.c @@ -3,8 +3,9 @@ #include "v3d_drv.h" -struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) +struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q) { + struct v3d_queue_state *queue = &v3d->queue[q]; struct v3d_fence *fence; fence = kzalloc(sizeof(*fence), GFP_KERNEL); @@ -12,10 +13,10 @@ struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) return ERR_PTR(-ENOMEM); fence->dev = &v3d->drm; - fence->queue = queue; - fence->seqno = ++v3d->queue[queue].emit_seqno; - dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, - v3d->queue[queue].fence_context, fence->seqno); + fence->queue = q; + fence->seqno = ++queue->emit_seqno; + dma_fence_init(&fence->base, &v3d_fence_ops, &queue->queue_lock, + queue->fence_context, fence->seqno); return &fence->base; } diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 37bf5eecdd2c..c77d90aa9b82 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -271,10 +271,11 @@ v3d_gem_init(struct drm_device *dev) queue->fence_context = dma_fence_context_alloc(1); memset(&queue->stats, 0, sizeof(queue->stats)); seqcount_init(&queue->stats.lock); + + spin_lock_init(&queue->queue_lock); } spin_lock_init(&v3d->mm_lock); - spin_lock_init(&v3d->job_lock); ret = drmm_mutex_init(dev, &v3d->bo_lock); if (ret) return ret; @@ -324,6 +325,7 @@ void v3d_gem_destroy(struct drm_device *dev) { struct v3d_dev *v3d = to_v3d_dev(dev); + enum v3d_queue q; v3d_sched_fini(v3d); v3d_gemfs_fini(v3d); @@ -331,10 +333,8 @@ v3d_gem_destroy(struct drm_device *dev) /* Waiting for jobs to finish would need to be done before * unregistering V3D. */ - WARN_ON(v3d->bin_job); - WARN_ON(v3d->render_job); - WARN_ON(v3d->tfu_job); - WARN_ON(v3d->csd_job); + for (q = 0; q < V3D_MAX_QUEUES; q++) + WARN_ON(v3d->queue[q].active_job); drm_mm_takedown(&v3d->mm); diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c index a515a301e480..31ecc5b4ba5a 100644 --- a/drivers/gpu/drm/v3d/v3d_irq.c +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -42,6 +42,8 @@ v3d_overflow_mem_work(struct work_struct *work) container_of(work, struct v3d_dev, overflow_mem_work); struct drm_device *dev = &v3d->drm; struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024); + struct v3d_queue_state *queue = &v3d->queue[V3D_BIN]; + struct v3d_bin_job *bin_job; struct drm_gem_object *obj; unsigned long irqflags; @@ -60,15 +62,17 @@ v3d_overflow_mem_work(struct work_struct *work) * bin job got scheduled, that's fine. We'll just give them * some binner pool anyway. */ - spin_lock_irqsave(&v3d->job_lock, irqflags); - if (!v3d->bin_job) { - spin_unlock_irqrestore(&v3d->job_lock, irqflags); + spin_lock_irqsave(&queue->queue_lock, irqflags); + bin_job = (struct v3d_bin_job *)queue->active_job; + + if (!bin_job) { + spin_unlock_irqrestore(&queue->queue_lock, irqflags); goto out; } drm_gem_object_get(obj); - list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); - spin_unlock_irqrestore(&v3d->job_lock, irqflags); + list_add_tail(&bo->unref_head, &bin_job->render->unref_list); + spin_unlock_irqrestore(&queue->queue_lock, irqflags); v3d_mmu_flush_all(v3d); @@ -79,6 +83,20 @@ out: drm_gem_object_put(obj); } +static void +v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q, + void (*trace_irq)(struct drm_device *, uint64_t)) +{ + struct v3d_queue_state *queue = &v3d->queue[q]; + struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence); + + v3d_job_update_stats(queue->active_job, q); + trace_irq(&v3d->drm, fence->seqno); + + queue->active_job = NULL; + dma_fence_signal(&fence->base); +} + static irqreturn_t v3d_irq(int irq, void *arg) { @@ -102,41 +120,17 @@ v3d_irq(int irq, void *arg) } if (intsts & V3D_INT_FLDONE) { - struct v3d_fence *fence = - to_v3d_fence(v3d->bin_job->base.irq_fence); - - v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN); - trace_v3d_bcl_irq(&v3d->drm, fence->seqno); - - v3d->bin_job = NULL; - dma_fence_signal(&fence->base); - + v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq); status = IRQ_HANDLED; } if (intsts & V3D_INT_FRDONE) { - struct v3d_fence *fence = - to_v3d_fence(v3d->render_job->base.irq_fence); - - v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER); - trace_v3d_rcl_irq(&v3d->drm, fence->seqno); - - v3d->render_job = NULL; - dma_fence_signal(&fence->base); - + v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq); status = IRQ_HANDLED; } if (intsts & V3D_INT_CSDDONE(v3d->ver)) { - struct v3d_fence *fence = - to_v3d_fence(v3d->csd_job->base.irq_fence); - - v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD); - trace_v3d_csd_irq(&v3d->drm, fence->seqno); - - v3d->csd_job = NULL; - dma_fence_signal(&fence->base); - + v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq); status = IRQ_HANDLED; } @@ -168,15 +162,7 @@ v3d_hub_irq(int irq, void *arg) V3D_WRITE(V3D_HUB_INT_CLR, intsts); if (intsts & V3D_HUB_INT_TFUC) { - struct v3d_fence *fence = - to_v3d_fence(v3d->tfu_job->base.irq_fence); - - v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU); - trace_v3d_tfu_irq(&v3d->drm, fence->seqno); - - v3d->tfu_job = NULL; - dma_fence_signal(&fence->base); - + v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq); status = IRQ_HANDLED; } diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index cb9df8822472..0ec06bfbbebb 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -139,7 +139,7 @@ static void v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_file_priv *file = job->file_priv; struct v3d_stats *global_stats = &v3d->queue[queue].stats; struct v3d_stats *local_stats = &file->stats[queue]; u64 now = local_clock(); @@ -194,11 +194,11 @@ v3d_stats_update(struct v3d_stats *stats, u64 now) } void -v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) +v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q) { struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; - struct v3d_stats *global_stats = &v3d->queue[queue].stats; + struct v3d_queue_state *queue = &v3d->queue[q]; + struct v3d_stats *global_stats = &queue->stats; u64 now = local_clock(); unsigned long flags; @@ -209,10 +209,10 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) preempt_disable(); /* Don't update the local stats if the file context has already closed */ - if (file) - v3d_stats_update(&file->stats[queue], now); - else - drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n"); + spin_lock(&queue->queue_lock); + if (job->file_priv) + v3d_stats_update(&job->file_priv->stats[q], now); + spin_unlock(&queue->queue_lock); v3d_stats_update(global_stats, now); @@ -226,27 +226,28 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) { struct v3d_bin_job *job = to_bin_job(sched_job); struct v3d_dev *v3d = job->base.v3d; + struct v3d_queue_state *queue = &v3d->queue[V3D_BIN]; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; unsigned long irqflags; if (unlikely(job->base.base.s_fence->finished.error)) { - spin_lock_irqsave(&v3d->job_lock, irqflags); - v3d->bin_job = NULL; - spin_unlock_irqrestore(&v3d->job_lock, irqflags); + spin_lock_irqsave(&queue->queue_lock, irqflags); + queue->active_job = NULL; + spin_unlock_irqrestore(&queue->queue_lock, irqflags); return NULL; } /* Lock required around bin_job update vs * v3d_overflow_mem_work(). */ - spin_lock_irqsave(&v3d->job_lock, irqflags); - v3d->bin_job = job; + spin_lock_irqsave(&queue->queue_lock, irqflags); + queue->active_job = &job->base; /* Clear out the overflow allocation, so we don't * reuse the overflow attached to a previous job. */ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); - spin_unlock_irqrestore(&v3d->job_lock, irqflags); + spin_unlock_irqrestore(&queue->queue_lock, irqflags); v3d_invalidate_caches(v3d); @@ -290,11 +291,11 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->render_job = NULL; + v3d->queue[V3D_RENDER].active_job = NULL; return NULL; } - v3d->render_job = job; + v3d->queue[V3D_RENDER].active_job = &job->base; /* Can we avoid this flush? We need to be careful of * scheduling, though -- imagine job0 rendering to texture and @@ -338,11 +339,11 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->tfu_job = NULL; + v3d->queue[V3D_TFU].active_job = NULL; return NULL; } - v3d->tfu_job = job; + v3d->queue[V3D_TFU].active_job = &job->base; fence = v3d_fence_create(v3d, V3D_TFU); if (IS_ERR(fence)) @@ -386,11 +387,11 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) int i, csd_cfg0_reg; if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->csd_job = NULL; + v3d->queue[V3D_CSD].active_job = NULL; return NULL; } - v3d->csd_job = job; + v3d->queue[V3D_CSD].active_job = &job->base; v3d_invalidate_caches(v3d); @@ -574,7 +575,7 @@ static void v3d_reset_performance_queries(struct v3d_cpu_job *job) { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_dev *v3d = job->base.v3d; struct v3d_perfmon *perfmon; @@ -604,7 +605,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, { struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_file_priv *v3d_priv = job->base.file_priv; struct v3d_performance_query *perf_query = &performance_query->queries[query]; struct v3d_dev *v3d = job->base.v3d; @@ -700,6 +701,7 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job) trace_v3d_cpu_job_end(&v3d->drm, job->job_type); v3d_job_update_stats(&job->base, V3D_CPU); + /* Synchronous operation, so no fence to wait on. */ return NULL; } @@ -715,19 +717,24 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job) v3d_job_update_stats(job, V3D_CACHE_CLEAN); + /* Synchronous operation, so no fence to wait on. */ return NULL; } static enum drm_gpu_sched_stat -v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) +v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job, + enum v3d_queue q) { - enum v3d_queue q; + struct v3d_job *job = to_v3d_job(sched_job); + struct v3d_file_priv *v3d_priv = job->file_priv; + unsigned long irqflags; + enum v3d_queue i; mutex_lock(&v3d->reset_lock); /* block scheduler */ - for (q = 0; q < V3D_MAX_QUEUES; q++) - drm_sched_stop(&v3d->queue[q].sched, sched_job); + for (i = 0; i < V3D_MAX_QUEUES; i++) + drm_sched_stop(&v3d->queue[i].sched, sched_job); if (sched_job) drm_sched_increase_karma(sched_job); @@ -735,13 +742,18 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) /* get the GPU back into the init state */ v3d_reset(v3d); - for (q = 0; q < V3D_MAX_QUEUES; q++) - drm_sched_resubmit_jobs(&v3d->queue[q].sched); + v3d->reset_counter++; + spin_lock_irqsave(&v3d->queue[q].queue_lock, irqflags); + if (v3d_priv) + v3d_priv->reset_counter++; + spin_unlock_irqrestore(&v3d->queue[q].queue_lock, irqflags); + + for (i = 0; i < V3D_MAX_QUEUES; i++) + drm_sched_resubmit_jobs(&v3d->queue[i].sched); /* Unblock schedulers and restart their jobs. */ - for (q = 0; q < V3D_MAX_QUEUES; q++) { - drm_sched_start(&v3d->queue[q].sched, 0); - } + for (i = 0; i < V3D_MAX_QUEUES; i++) + drm_sched_start(&v3d->queue[i].sched, 0); mutex_unlock(&v3d->reset_lock); @@ -769,7 +781,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, return DRM_GPU_SCHED_STAT_NO_HANG; } - return v3d_gpu_reset_for_timeout(v3d, sched_job); + return v3d_gpu_reset_for_timeout(v3d, sched_job, q); } static enum drm_gpu_sched_stat @@ -791,11 +803,11 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job) } static enum drm_gpu_sched_stat -v3d_generic_job_timedout(struct drm_sched_job *sched_job) +v3d_tfu_job_timedout(struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); - return v3d_gpu_reset_for_timeout(job->v3d, sched_job); + return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU); } static enum drm_gpu_sched_stat @@ -814,7 +826,7 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) return DRM_GPU_SCHED_STAT_NO_HANG; } - return v3d_gpu_reset_for_timeout(v3d, sched_job); + return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD); } static const struct drm_sched_backend_ops v3d_bin_sched_ops = { @@ -831,7 +843,7 @@ static const struct drm_sched_backend_ops v3d_render_sched_ops = { static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { .run_job = v3d_tfu_job_run, - .timedout_job = v3d_generic_job_timedout, + .timedout_job = v3d_tfu_job_timedout, .free_job = v3d_sched_job_free, }; @@ -843,13 +855,11 @@ static const struct drm_sched_backend_ops v3d_csd_sched_ops = { static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { .run_job = v3d_cache_clean_job_run, - .timedout_job = v3d_generic_job_timedout, .free_job = v3d_sched_job_free }; static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { .run_job = v3d_cpu_job_run, - .timedout_job = v3d_generic_job_timedout, .free_job = v3d_cpu_job_free }; diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c index 5171ffe9012d..f3652e90683c 100644 --- a/drivers/gpu/drm/v3d/v3d_submit.c +++ b/drivers/gpu/drm/v3d/v3d_submit.c @@ -166,7 +166,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, job->v3d = v3d; job->free = free; - job->file = file_priv; + job->file_priv = v3d_priv; ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 1, v3d_priv, file_priv->client_id); |