1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
.. currentmodule:: machine
.. _machine.Counter:
class Counter -- pulse counter
==============================
Counter implements pulse counting by monitoring an input signal and counting
rising or falling edges.
Minimal example usage::
from machine import Pin, Counter
counter = Counter(0, Pin(0, Pin.IN)) # create Counter for pin 0 and begin counting
value = counter.value() # retrieve current pulse count
Availability: **ESP32**
Constructors
------------
.. class:: Counter(id, ...)
Returns the singleton Counter object for the the given *id*. Values of *id*
depend on a particular port and its hardware. Values 0, 1, etc. are commonly
used to select hardware block #0, #1, etc.
Additional arguments are passed to the :meth:`init` method described below,
and will cause the Counter instance to be re-initialised and reset.
On ESP32, the *id* corresponds to a :ref:`PCNT unit <esp32.PCNT>`.
Methods
-------
.. method:: Counter.init(src, *, ...)
Initialise and reset the Counter with the given parameters:
- *src* specifies the input pin as a :ref:`machine.Pin <machine.Pin>` object.
May be omitted on ports that have a predefined pin for a given hardware
block.
Additional keyword-only parameters that may be supported by a port are:
- *edge* specifies the edge to count. Either ``Counter.RISING`` (the default)
or ``Counter.FALLING``. *(Supported on ESP32)*
- *direction* specifies the direction to count. Either ``Counter.UP`` (the
default) or ``Counter.DOWN``. *(Supported on ESP32)*
- *filter_ns* specifies a minimum period of time in nanoseconds that the
source signal needs to be stable for a pulse to be counted. Implementations
should use the longest filter supported by the hardware that is less than
or equal to this value. The default is 0 (no filter). *(Supported on ESP32)*
.. method:: Counter.deinit()
Stops the Counter, disabling any interrupts and releasing hardware resources.
A Soft Reset should deinitialize all Counter objects.
.. method:: Counter.value([value])
Get, and optionally set, the counter value as a signed integer.
Implementations must aim to do the get and set atomically (i.e. without
leading to skipped counts).
This counter value could exceed the range of a :term:`small integer`, which
means that calling :meth:`Counter.value` could cause a heap allocation, but
implementations should aim to ensure that internal state only uses small
integers and therefore will not allocate until the user calls
:meth:`Counter.value`.
For example, on ESP32, the internal state counts overflows of the hardware
counter (every 32000 counts), which means that it will not exceed the small
integer range until ``2**30 * 32000`` counts (slightly over 1 year at 1MHz).
In general, it is recommended that you should use ``Counter.value(0)`` to reset
the counter (i.e. to measure the counts since the last call), and this will
avoid this problem.
Constants
---------
.. data:: Counter.RISING
Counter.FALLING
Select the pulse edge.
.. data:: Counter.UP
Counter.DOWN
Select the counting direction.
|