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authorTom Lane <tgl@sss.pgh.pa.us>2025-09-25 17:02:15 -0400
committerTom Lane <tgl@sss.pgh.pa.us>2025-09-25 17:02:15 -0400
commit02c4bc88302a750a2aed20e6f17885bda872d228 (patch)
treee1febbf58e2e18134beece3ec0382b9bd9a93e3b /src/backend/optimizer/path/allpaths.c
parente849bd551c323a384f2b14d20a1b7bfaa6127ed7 (diff)
Try to avoid floating-point roundoff error in pg_sleep().
I noticed the surprising behavior that pg_sleep(0.001) will sleep for 2ms not the expected 1ms. Apparently the float8 calculation of time-to-sleep is managing to produce something a hair over 1, which ceil() rounds up to 2, and then WaitLatch() faithfully waits 2ms. It could be that this works as-expected for some ranges of current timestamp but not others, which would account for not having seen it before. In any case, let's try to avoid it by removing the float arithmetic in the delay calculation. We're stuck with the declared input type being float8, but we can convert that to integer microseconds right away, and then work strictly with integral values. There might still be roundoff surprises for certain input values, but at least the behavior won't be time-varying. Author: Tom Lane <tgl@sss.pgh.pa.us> Reviewed-by: Robert Haas <robertmhaas@gmail.com> Reviewed-by: Nathan Bossart <nathandbossart@gmail.com> Discussion: https://postgr.es/m/3879137.1758825752@sss.pgh.pa.us
Diffstat (limited to 'src/backend/optimizer/path/allpaths.c')
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