diff options
author | Tom Lane <tgl@sss.pgh.pa.us> | 2022-11-13 10:22:45 -0500 |
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committer | Tom Lane <tgl@sss.pgh.pa.us> | 2022-11-13 10:22:45 -0500 |
commit | 5e1f3b9ebf6e51f2c60abe9aba969c28a3b0f6c6 (patch) | |
tree | d12f6c444f7ca89fe26e69695884412d79703b01 /src/include/nodes/bitmapset.h | |
parent | 9c7eb9d85a5687d4f9624c40ee3a508d8c7de35a (diff) |
Make Bitmapsets be valid Nodes.
Add a NodeTag field to struct Bitmapset. This is free because of
alignment considerations on 64-bit hardware. While it adds some
space on 32-bit machines, we aren't optimizing for that case anymore.
The advantage is that data structures such as Lists of Bitmapsets
are now first-class objects to the Node infrastructure, and don't
require special-case code to handle.
This patch includes removal of one such special case, in indxpath.c:
bms_equal_any() can now be replaced by list_member(). There may be
more existing code that could be simplified, but I didn't look very
hard. We also get to drop the read_write_ignore annotations on a
couple of RelOptInfo fields.
The outfuncs/readfuncs support is arranged so that nothing changes
in the string representation of a Bitmapset field; therefore, this
doesn't need a catversion bump.
Amit Langote and Tom Lane
Discussion: https://postgr.es/m/109089.1668197158@sss.pgh.pa.us
Diffstat (limited to 'src/include/nodes/bitmapset.h')
-rw-r--r-- | src/include/nodes/bitmapset.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/include/nodes/bitmapset.h b/src/include/nodes/bitmapset.h index 75b5ce1a8e4..27922816581 100644 --- a/src/include/nodes/bitmapset.h +++ b/src/include/nodes/bitmapset.h @@ -20,6 +20,8 @@ #ifndef BITMAPSET_H #define BITMAPSET_H +#include "nodes/nodes.h" + /* * Forward decl to save including pg_list.h */ @@ -48,6 +50,9 @@ typedef int32 signedbitmapword; /* must be the matching signed type */ typedef struct Bitmapset { + pg_node_attr(custom_copy_equal, special_read_write) + + NodeTag type; int nwords; /* number of words in array */ bitmapword words[FLEXIBLE_ARRAY_MEMBER]; /* really [nwords] */ } Bitmapset; |