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-rw-r--r--src/backend/utils/adt/pg_lzcompress.c903
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diff --git a/src/backend/utils/adt/pg_lzcompress.c b/src/backend/utils/adt/pg_lzcompress.c
deleted file mode 100644
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--- a/src/backend/utils/adt/pg_lzcompress.c
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@@ -1,903 +0,0 @@
-/* ----------
- * pg_lzcompress.c -
- *
- * $Header: /cvsroot/pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.14 2001/11/17 06:09:30 tgl Exp $
- *
- * This is an implementation of LZ compression for PostgreSQL.
- * It uses a simple history table and generates 2-3 byte tags
- * capable of backward copy information for 3-273 bytes with
- * an offset of max. 4095.
- *
- * Entry routines:
- *
- * int
- * pglz_compress(char *source, int slen, PGLZ_Header *dest,
- * PGLZ_Strategy *strategy);
- *
- * source is the input data to be compressed.
- *
- * slen is the length of the input data.
- *
- * dest is the output area for the compressed result.
- * It must be big enough to hold the worst case of
- * compression failure and can be computed by the
- * macro PGLZ_MAX_OUTPUT(slen). Don't be surprised,
- * it is larger than the input data size.
- *
- * strategy is a pointer to some information controlling
- * the compression algorithm. If NULL, the compiled
- * in default strategy is used.
- *
- * The return value is the size of bytes written to buff.
- *
- * int
- * pglz_decompress(PGLZ_Header *source, char *dest)
- *
- * source is the compressed input.
- *
- * dest is the area where the uncompressed data will be
- * written to. It is the callers responsibility to
- * provide enough space. The required amount can be
- * obtained with the macro PGLZ_RAW_SIZE(source).
- *
- * The data is written to buff exactly as it was handed
- * to pglz_compress(). No terminating zero byte is added.
- *
- * The return value is the size of bytes written to buff.
- * Obviously the same as PGLZ_RAW_SIZE() returns.
- *
- * The decompression algorithm and internal data format:
- *
- * PGLZ_Header is defined as
- *
- * typedef struct PGLZ_Header {
- * int32 varsize;
- * int32 rawsize;
- * }
- *
- * The header is followed by the compressed data itself.
- *
- * The data representation is easiest explained by describing
- * the process of decompression.
- *
- * If varsize == rawsize + sizeof(PGLZ_Header), then the data
- * is stored uncompressed as plain bytes. Thus, the decompressor
- * simply copies rawsize bytes from the location after the
- * header to the destination.
- *
- * Otherwise the first byte after the header tells what to do
- * the next 8 times. We call this the control byte.
- *
- * An unset bit in the control byte means, that one uncompressed
- * byte follows, which is copied from input to output.
- *
- * A set bit in the control byte means, that a tag of 2-3 bytes
- * follows. A tag contains information to copy some bytes, that
- * are already in the output buffer, to the current location in
- * the output. Let's call the three tag bytes T1, T2 and T3. The
- * position of the data to copy is coded as an offset from the
- * actual output position.
- *
- * The offset is in the upper nibble of T1 and in T2.
- * The length is in the lower nibble of T1.
- *
- * So the 16 bits of a 2 byte tag are coded as
- *
- * 7---T1--0 7---T2--0
- * OOOO LLLL OOOO OOOO
- *
- * This limits the offset to 1-4095 (12 bits) and the length
- * to 3-18 (4 bits) because 3 is allways added to it. To emit
- * a tag of 2 bytes with a length of 2 only saves one control
- * bit. But we lose one byte in the possible length of a tag.
- *
- * In the actual implementation, the 2 byte tag's length is
- * limited to 3-17, because the value 0xF in the length nibble
- * has special meaning. It means, that the next following
- * byte (T3) has to be added to the length value of 18. That
- * makes total limits of 1-4095 for offset and 3-273 for length.
- *
- * Now that we have successfully decoded a tag. We simply copy
- * the output that occured <offset> bytes back to the current
- * output location in the specified <length>. Thus, a
- * sequence of 200 spaces (think about bpchar fields) could be
- * coded in 4 bytes. One literal space and a three byte tag to
- * copy 199 bytes with a -1 offset. Whow - that's a compression
- * rate of 98%! Well, the implementation needs to save the
- * original data size too, so we need another 4 bytes for it
- * and end up with a total compression rate of 96%, what's still
- * worth a Whow.
- *
- * The compression algorithm
- *
- * The following uses numbers used in the default strategy.
- *
- * The compressor works best for attributes of a size between
- * 1K and 1M. For smaller items there's not that much chance of
- * redundancy in the character sequence (except for large areas
- * of identical bytes like trailing spaces) and for bigger ones
- * our 4K maximum look-back distance is too small.
- *
- * The compressor creates a table for 8192 lists of positions.
- * For each input position (except the last 3), a hash key is
- * built from the 4 next input bytes and the position remembered
- * in the appropriate list. Thus, the table points to linked
- * lists of likely to be at least in the first 4 characters
- * matching strings. This is done on the fly while the input
- * is compressed into the output area. Table entries are only
- * kept for the last 4096 input positions, since we cannot use
- * back-pointers larger than that anyway.
- *
- * For each byte in the input, it's hash key (built from this
- * byte and the next 3) is used to find the appropriate list
- * in the table. The lists remember the positions of all bytes
- * that had the same hash key in the past in increasing backward
- * offset order. Now for all entries in the used lists, the
- * match length is computed by comparing the characters from the
- * entries position with the characters from the actual input
- * position.
- *
- * The compressor starts with a so called "good_match" of 128.
- * It is a "prefer speed against compression ratio" optimizer.
- * So if the first entry looked at already has 128 or more
- * matching characters, the lookup stops and that position is
- * used for the next tag in the output.
- *
- * For each subsequent entry in the history list, the "good_match"
- * is lowered by 10%. So the compressor will be more happy with
- * short matches the farer it has to go back in the history.
- * Another "speed against ratio" preference characteristic of
- * the algorithm.
- *
- * Thus there are 3 stop conditions for the lookup of matches:
- *
- * - a match >= good_match is found
- * - there are no more history entries to look at
- * - the next history entry is already too far back
- * to be coded into a tag.
- *
- * Finally the match algorithm checks that at least a match
- * of 3 or more bytes has been found, because thats the smallest
- * amount of copy information to code into a tag. If so, a tag
- * is omitted and all the input bytes covered by that are just
- * scanned for the history add's, otherwise a literal character
- * is omitted and only his history entry added.
- *
- * Acknowledgements:
- *
- * Many thanks to Adisak Pochanayon, who's article about SLZ
- * inspired me to write the PostgreSQL compression this way.
- *
- * Jan Wieck
- * ----------
- */
-#include "postgres.h"
-
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
-
-#include "utils/pg_lzcompress.h"
-
-
-/* ----------
- * Local definitions
- * ----------
- */
-#define PGLZ_HISTORY_LISTS 8192 /* must be power of 2 */
-#define PGLZ_HISTORY_MASK (PGLZ_HISTORY_LISTS - 1)
-#define PGLZ_HISTORY_SIZE 4096
-#define PGLZ_MAX_MATCH 273
-
-
-/* ----------
- * PGLZ_HistEntry -
- *
- * Linked list for the backward history lookup
- *
- * All the entries sharing a hash key are linked in a doubly linked list.
- * This makes it easy to remove an entry when it's time to recycle it
- * (because it's more than 4K positions old).
- * ----------
- */
-typedef struct PGLZ_HistEntry
-{
- struct PGLZ_HistEntry *next; /* links for my hash key's list */
- struct PGLZ_HistEntry *prev;
- int hindex; /* my current hash key */
- char *pos; /* my input position */
-} PGLZ_HistEntry;
-
-
-/* ----------
- * The provided standard strategies
- * ----------
- */
-static PGLZ_Strategy strategy_default_data = {
- 256, /* Data chunks smaller 256 bytes are not
- * compressed */
- 6144, /* Data chunks greater equal 6K force
- * compression */
- /* except compressed result is greater uncompressed data */
- 20, /* Compression rates below 20% mean
- * fallback to uncompressed */
- /* storage except compression is forced by previous parameter */
- 128, /* Stop history lookup if a match of 128
- * bytes is found */
- 10 /* Lower good match size by 10% at every
- * lookup loop iteration. */
-};
-PGLZ_Strategy *PGLZ_strategy_default = &strategy_default_data;
-
-
-static PGLZ_Strategy strategy_allways_data = {
- 0, /* Chunks of any size are compressed */
- 0, /* */
- 0, /* We want to save at least one single
- * byte */
- 128, /* Stop history lookup if a match of 128
- * bytes is found */
- 6 /* Look harder for a good match. */
-};
-PGLZ_Strategy *PGLZ_strategy_allways = &strategy_allways_data;
-
-
-static PGLZ_Strategy strategy_never_data = {
- 0, /* */
- 0, /* */
- 0, /* */
- 0, /* Zero indicates "store uncompressed
- * allways" */
- 0 /* */
-};
-PGLZ_Strategy *PGLZ_strategy_never = &strategy_never_data;
-
-/* ----------
- * Statically allocated work arrays for history
- * ----------
- */
-static PGLZ_HistEntry *hist_start[PGLZ_HISTORY_LISTS];
-static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE];
-
-
-/* ----------
- * pglz_hist_idx -
- *
- * Computes the history table slot for the lookup by the next 4
- * characters in the input.
- *
- * NB: because we use the next 4 characters, we are not guaranteed to
- * find 3-character matches; they very possibly will be in the wrong
- * hash list. This seems an acceptable tradeoff for spreading out the
- * hash keys more.
- * ----------
- */
-#define pglz_hist_idx(_s,_e) ( \
- ((((_e) - (_s)) < 4) ? (int) (_s)[0] : \
- (((_s)[0] << 9) ^ ((_s)[1] << 6) ^ \
- ((_s)[2] << 3) ^ (_s)[3])) & (PGLZ_HISTORY_MASK) \
- )
-
-
-/* ----------
- * pglz_hist_add -
- *
- * Adds a new entry to the history table.
- *
- * If _recycle is true, then we are recycling a previously used entry,
- * and must first delink it from its old hashcode's linked list.
- *
- * NOTE: beware of multiple evaluations of macro's arguments, and note that
- * _hn and _recycle are modified in the macro.
- * ----------
- */
-#define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e) \
-do { \
- int __hindex = pglz_hist_idx((_s),(_e)); \
- PGLZ_HistEntry **__myhsp = &(_hs)[__hindex]; \
- PGLZ_HistEntry *__myhe = &(_he)[_hn]; \
- if (_recycle) { \
- if (__myhe->prev == NULL) \
- (_hs)[__myhe->hindex] = __myhe->next; \
- else \
- __myhe->prev->next = __myhe->next; \
- if (__myhe->next != NULL) \
- __myhe->next->prev = __myhe->prev; \
- } \
- __myhe->next = *__myhsp; \
- __myhe->prev = NULL; \
- __myhe->hindex = __hindex; \
- __myhe->pos = (_s); \
- if (*__myhsp != NULL) \
- (*__myhsp)->prev = __myhe; \
- *__myhsp = __myhe; \
- if (++(_hn) >= PGLZ_HISTORY_SIZE) { \
- (_hn) = 0; \
- (_recycle) = true; \
- } \
-} while (0)
-
-
-/* ----------
- * pglz_out_ctrl -
- *
- * Outputs the last and allocates a new control byte if needed.
- * ----------
- */
-#define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \
-do { \
- if ((__ctrl & 0xff) == 0) \
- { \
- *__ctrlp = __ctrlb; \
- __ctrlp = __buf++; \
- __ctrlb = 0; \
- __ctrl = 1; \
- } \
-} while (0)
-
-
-/* ----------
- * pglz_out_literal -
- *
- * Outputs a literal byte to the destination buffer including the
- * appropriate control bit.
- * ----------
- */
-#define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \
-do { \
- pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
- *_buf++ = (unsigned char)(_byte); \
- _ctrl <<= 1; \
-} while (0)
-
-
-/* ----------
- * pglz_out_tag -
- *
- * Outputs a backward reference tag of 2-4 bytes (depending on
- * offset and length) to the destination buffer including the
- * appropriate control bit.
- * ----------
- */
-#define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \
-do { \
- pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \
- _ctrlb |= _ctrl; \
- _ctrl <<= 1; \
- if (_len > 17) \
- { \
- _buf[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \
- _buf[1] = (unsigned char)((_off & 0xff)); \
- _buf[2] = (unsigned char)((_len) - 18); \
- _buf += 3; \
- } else { \
- _buf[0] = (unsigned char)((((_off) & 0xf00) >> 4) | (_len - 3)); \
- _buf[1] = (unsigned char)((_off) & 0xff); \
- _buf += 2; \
- } \
-} while (0)
-
-
-/* ----------
- * pglz_find_match -
- *
- * Lookup the history table if the actual input stream matches
- * another sequence of characters, starting somewhere earlier
- * in the input buffer.
- * ----------
- */
-static inline int
-pglz_find_match(PGLZ_HistEntry **hstart, char *input, char *end,
- int *lenp, int *offp, int good_match, int good_drop)
-{
- PGLZ_HistEntry *hent;
- int32 len = 0;
- int32 off = 0;
-
- /*
- * Traverse the linked history list until a good enough match is
- * found.
- */
- hent = hstart[pglz_hist_idx(input, end)];
- while (hent)
- {
- char *ip = input;
- char *hp = hent->pos;
- int32 thisoff;
- int32 thislen;
-
- /*
- * Stop if the offset does not fit into our tag anymore.
- */
- thisoff = ip - hp;
- if (thisoff >= 0x0fff)
- break;
-
- /*
- * Determine length of match. A better match must be larger than
- * the best so far. And if we already have a match of 16 or more
- * bytes, it's worth the call overhead to use memcmp() to check if
- * this match is equal for the same size. After that we must
- * fallback to character by character comparison to know the
- * exact position where the diff occured.
- */
- thislen = 0;
- if (len >= 16)
- {
- if (memcmp(ip, hp, len) == 0)
- {
- thislen = len;
- ip += len;
- hp += len;
- while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
- {
- thislen++;
- ip++;
- hp++;
- }
- }
- }
- else
- {
- while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH)
- {
- thislen++;
- ip++;
- hp++;
- }
- }
-
- /*
- * Remember this match as the best (if it is)
- */
- if (thislen > len)
- {
- len = thislen;
- off = thisoff;
- }
-
- /*
- * Advance to the next history entry
- */
- hent = hent->next;
-
- /*
- * Be happy with lesser good matches the more entries we visited.
- * But no point in doing calculation if we're at end of list.
- */
- if (hent)
- {
- if (len >= good_match)
- break;
- good_match -= (good_match * good_drop) / 100;
- }
- }
-
- /*
- * Return match information only if it results at least in one byte
- * reduction.
- */
- if (len > 2)
- {
- *lenp = len;
- *offp = off;
- return 1;
- }
-
- return 0;
-}
-
-
-/* ----------
- * pglz_compress -
- *
- * Compresses source into dest using strategy.
- * ----------
- */
-int
-pglz_compress(char *source, int32 slen, PGLZ_Header *dest, PGLZ_Strategy *strategy)
-{
- unsigned char *bp = ((unsigned char *) dest) + sizeof(PGLZ_Header);
- unsigned char *bstart = bp;
- int hist_next = 0;
- bool hist_recycle = false;
- char *dp = source;
- char *dend = source + slen;
- unsigned char ctrl_dummy = 0;
- unsigned char *ctrlp = &ctrl_dummy;
- unsigned char ctrlb = 0;
- unsigned char ctrl = 0;
- int32 match_len;
- int32 match_off;
- int32 good_match;
- int32 good_drop;
- int32 do_compress = 1;
- int32 result_size = -1;
- int32 result_max;
- int32 need_rate;
-
- /*
- * Our fallback strategy is the default.
- */
- if (strategy == NULL)
- strategy = PGLZ_strategy_default;
-
- /*
- * Save the original source size in the header.
- */
- dest->rawsize = slen;
-
- /*
- * If the strategy forbids compression (at all or if source chunk too
- * small), copy input to output without compression.
- */
- if (strategy->match_size_good == 0)
- {
- memcpy(bstart, source, slen);
- return (dest->varsize = slen + sizeof(PGLZ_Header));
- }
- else
- {
- if (slen < strategy->min_input_size)
- {
- memcpy(bstart, source, slen);
- return (dest->varsize = slen + sizeof(PGLZ_Header));
- }
- }
-
- /*
- * Limit the match size to the maximum implementation allowed value
- */
- if ((good_match = strategy->match_size_good) > PGLZ_MAX_MATCH)
- good_match = PGLZ_MAX_MATCH;
- if (good_match < 17)
- good_match = 17;
-
- if ((good_drop = strategy->match_size_drop) < 0)
- good_drop = 0;
- if (good_drop > 100)
- good_drop = 100;
-
- /*
- * Initialize the history lists to empty. We do not need to zero
- * the hist_entries[] array; its entries are initialized as they
- * are used.
- */
- memset((void *) hist_start, 0, sizeof(hist_start));
-
- /*
- * Compute the maximum result size allowed by the strategy. If the
- * input size exceeds force_input_size, the max result size is the
- * input size itself. Otherwise, it is the input size minus the
- * minimum wanted compression rate.
- */
- if (slen >= strategy->force_input_size)
- result_max = slen;
- else
- {
- need_rate = strategy->min_comp_rate;
- if (need_rate < 0)
- need_rate = 0;
- else if (need_rate > 99)
- need_rate = 99;
- result_max = slen - ((slen * need_rate) / 100);
- }
-
- /*
- * Compress the source directly into the output buffer.
- */
- while (dp < dend)
- {
- /*
- * If we already exceeded the maximum result size, set no
- * compression flag and stop this. But don't check too often.
- */
- if (bp - bstart >= result_max)
- {
- do_compress = 0;
- break;
- }
-
- /*
- * Try to find a match in the history
- */
- if (pglz_find_match(hist_start, dp, dend, &match_len,
- &match_off, good_match, good_drop))
- {
- /*
- * Create the tag and add history entries for all matched
- * characters.
- */
- pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off);
- while (match_len--)
- {
- pglz_hist_add(hist_start, hist_entries,
- hist_next, hist_recycle,
- dp, dend);
- dp++; /* Do not do this ++ in the line above! */
- /* The macro would do it four times - Jan. */
- }
- }
- else
- {
- /*
- * No match found. Copy one literal byte.
- */
- pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp);
- pglz_hist_add(hist_start, hist_entries,
- hist_next, hist_recycle,
- dp, dend);
- dp++; /* Do not do this ++ in the line above! */
- /* The macro would do it four times - Jan. */
- }
- }
-
- /*
- * If we are still in compressing mode, write out the last control
- * byte and determine if the compression gained the rate requested by
- * the strategy.
- */
- if (do_compress)
- {
- *ctrlp = ctrlb;
-
- result_size = bp - bstart;
- if (result_size >= result_max)
- do_compress = 0;
- }
-
- /*
- * Done - if we successfully compressed and matched the strategy's
- * constraints, return the compressed result. Otherwise copy the
- * original source over it and return the original length.
- */
- if (do_compress)
- {
- dest->varsize = result_size + sizeof(PGLZ_Header);
- return VARATT_SIZE(dest);
- }
- else
- {
- memcpy(((char *) dest) + sizeof(PGLZ_Header), source, slen);
- dest->varsize = slen + sizeof(PGLZ_Header);
- return VARATT_SIZE(dest);
- }
-}
-
-
-/* ----------
- * pglz_decompress -
- *
- * Decompresses source into dest.
- * ----------
- */
-int
-pglz_decompress(PGLZ_Header *source, char *dest)
-{
- unsigned char *dp;
- unsigned char *dend;
- unsigned char *bp;
- unsigned char ctrl;
- int32 ctrlc;
- int32 len;
- int32 off;
-
- dp = ((unsigned char *) source) + sizeof(PGLZ_Header);
- dend = ((unsigned char *) source) + VARATT_SIZE(source);
- bp = (unsigned char *) dest;
-
- if (VARATT_SIZE(source) == source->rawsize + sizeof(PGLZ_Header))
- {
- memcpy(dest, dp, source->rawsize);
- return source->rawsize;
- }
-
- while (dp < dend)
- {
- /*
- * Read one control byte and process the next 8 items.
- */
- ctrl = *dp++;
- for (ctrlc = 0; ctrlc < 8 && dp < dend; ctrlc++)
- {
- if (ctrl & 1)
- {
- /*
- * Otherwise it contains the match length minus 3 and the
- * upper 4 bits of the offset. The next following byte
- * contains the lower 8 bits of the offset. If the length
- * is coded as 18, another extension tag byte tells how
- * much longer the match really was (0-255).
- */
- len = (dp[0] & 0x0f) + 3;
- off = ((dp[0] & 0xf0) << 4) | dp[1];
- dp += 2;
- if (len == 18)
- len += *dp++;
-
- /*
- * Now we copy the bytes specified by the tag from OUTPUT
- * to OUTPUT. It is dangerous and platform dependant to
- * use memcpy() here, because the copied areas could
- * overlap extremely!
- */
- while (len--)
- {
- *bp = bp[-off];
- bp++;
- }
- }
- else
- {
- /*
- * An unset control bit means LITERAL BYTE. So we just
- * copy one from INPUT to OUTPUT.
- */
- *bp++ = *dp++;
- }
-
- /*
- * Advance the control bit
- */
- ctrl >>= 1;
- }
- }
-
- /*
- * That's it.
- */
- return (char *) bp - dest;
-}
-
-
-/* ----------
- * pglz_get_next_decomp_char_from_lzdata -
- *
- * Reads the next character from a decompression state if the
- * input data to pglz_decomp_init() was in compressed format.
- * ----------
- */
-int
-pglz_get_next_decomp_char_from_lzdata(PGLZ_DecompState *dstate)
-{
- unsigned char retval;
-
- if (dstate->tocopy > 0)
- {
- /*
- * Copy one byte from output to output until we did it for the
- * length specified by the last tag. Return that byte.
- */
- dstate->tocopy--;
- return (*(dstate->cp_out++) = *(dstate->cp_copy++));
- }
-
- if (dstate->ctrl_count == 0)
- {
- /*
- * Get the next control byte if we need to, but check for EOF
- * before.
- */
- if (dstate->cp_in == dstate->cp_end)
- return EOF;
-
- /*
- * This decompression method saves time only, if we stop near the
- * beginning of the data (maybe because we're called by a
- * comparision function and a difference occurs early). Otherwise,
- * all the checks, needed here, cause too much overhead.
- *
- * Thus we decompress the entire rest at once into the temporary
- * buffer and change the decomp state to return the prepared data
- * from the buffer by the more simple calls to
- * pglz_get_next_decomp_char_from_plain().
- */
- if (dstate->cp_out - dstate->temp_buf >= 256)
- {
- unsigned char *cp_in = dstate->cp_in;
- unsigned char *cp_out = dstate->cp_out;
- unsigned char *cp_end = dstate->cp_end;
- unsigned char *cp_copy;
- unsigned char ctrl;
- int off;
- int len;
- int i;
-
- while (cp_in < cp_end)
- {
- ctrl = *cp_in++;
-
- for (i = 0; i < 8; i++)
- {
- if (cp_in == cp_end)
- break;
-
- if (ctrl & 0x01)
- {
- len = (cp_in[0] & 0x0f) + 3;
- off = ((cp_in[0] & 0xf0) << 4) | cp_in[1];
- cp_in += 2;
- if (len == 18)
- len += *cp_in++;
-
- cp_copy = cp_out - off;
- while (len--)
- *cp_out++ = *cp_copy++;
- }
- else
- *cp_out++ = *cp_in++;
- ctrl >>= 1;
- }
- }
-
- dstate->cp_in = dstate->cp_out;
- dstate->cp_end = cp_out;
- dstate->next_char = pglz_get_next_decomp_char_from_plain;
-
- return (int) (*(dstate->cp_in++));
- }
-
- /*
- * Not yet, get next control byte into decomp state.
- */
- dstate->ctrl = (unsigned char) (*(dstate->cp_in++));
- dstate->ctrl_count = 8;
- }
-
- /*
- * Check for EOF in tag/literal byte data.
- */
- if (dstate->cp_in == dstate->cp_end)
- return EOF;
-
- /*
- * Handle next control bit.
- */
- dstate->ctrl_count--;
- if (dstate->ctrl & 0x01)
- {
- /*
- * Bit is set, so tag is following. Setup copy information and do
- * the copy for the first byte as above.
- */
- int off;
-
- dstate->tocopy = (dstate->cp_in[0] & 0x0f) + 3;
- off = ((dstate->cp_in[0] & 0xf0) << 4) | dstate->cp_in[1];
- dstate->cp_in += 2;
- if (dstate->tocopy == 18)
- dstate->tocopy += *(dstate->cp_in++);
- dstate->cp_copy = dstate->cp_out - off;
-
- dstate->tocopy--;
- retval = (*(dstate->cp_out++) = *(dstate->cp_copy++));
- }
- else
- {
- /*
- * Bit is unset, so literal byte follows.
- */
- retval = (int) (*(dstate->cp_out++) = *(dstate->cp_in++));
- }
- dstate->ctrl >>= 1;
-
- return (int) retval;
-}
-
-
-/* ----------
- * pglz_get_next_decomp_char_from_plain -
- *
- * The input data to pglz_decomp_init() was stored in uncompressed
- * format. So we don't have a temporary output buffer and simply
- * return bytes from the input until EOF.
- * ----------
- */
-int
-pglz_get_next_decomp_char_from_plain(PGLZ_DecompState *dstate)
-{
- if (dstate->cp_in >= dstate->cp_end)
- return EOF;
-
- return (int) (*(dstate->cp_in++));
-}