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/* bug-3660.c
A segfault in operation width narrowing optimization.
*/
// Based on code by "Under4Mhz" licensed under GPL 2.0 or later
#include <testfwk.h>
#include <stdint.h>
typedef struct {
int8_t facing;
uint8_t frame;
} Enemy;
void EnemyRender( Enemy *enemy ) {
uint8_t direction = enemy->facing < 0 ? 1: 0;
uint8_t frame = enemy->frame / 2;
uint8_t frameDirection = direction ? 1 : 0;
}
void
testBug( void )
{
Enemy e;
e.facing = 0;
e.frame = 0;
EnemyRender( &e );
}
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